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https://w.atwiki.jp/automobilista2jp/pages/24.html
AutomobilistaはReiza Studiosが制作したレースシムである。略称はAMS 概要 rfactorなどで使われているgmotor2エンジンをベースに制作されたレースシムで、やはりブラジル色が強いレースシムである。 架空車の多さ、独特なコンテンツ、旧いグラフィックなどの要因もあり残念ながら一線級のシムとは言い難かったものの、高品質なサウンドや車の挙動、こだわり抜かれたFFBなどは高い評価を受けており、今なお熱狂的なファンの存在するシムである。 2とは異なりmodに対応しており、少しの操作でrfactor用のmodを移植することができるため多くのmodが存在する。 関連 steam https //store.steampowered.com/app/431600/Automobilista/?l=japanese
https://w.atwiki.jp/cohstatsjp/pages/299.html
Vehicle Panzer Elite Goliath Contents 1 Tactics 2 History 3 Built From 3.1 Funkwagen Vampire Halftrack 4 Vehicle Abilities 4.1 Goliath Camouflage 4.2 Detonate the Goliath 5 Vehicle Weapons 5.1 Goliath Weapon Panzer Elite Goliath Health 85 Max Speed 5.5 Sight 25 Cost 125 Acceleration 8 Detection 0/0 Time 8 Deceleration 12 Hotkey G Population 0 Rotation 45 Target Type vehicle_motorcycle Upkeep 1.344 Crush Human Critical Type goliath Crush Mode Rear Damage Enabled false Tactics On certain maps, it can be a wise decision to destroy bridges in order to focus your and your enemy s troops into a single front. Goliaths are perfect for destroying both small wooden bridges and the larger concrete ones (Goliaths have no effect against land bridges however). Placing a Goliath in medium or heavy cover will camouflage it completely. When the time is right, detonate the goliath and destroy large portions of an enemy force in one click. This tactic is best used on narrow bridges or in confined spaces. Unlike their Wehrmacht counterparts, the Panzer Elite must deploy their Goliaths from the Funkwagen Vampire Halftrack. Drive in, make the drop and get out, as this little halftrack is extremely weak when unsupported. History For the purposes of delivering demolition charges to a target remotely various projects were started, and from them, the Goliath emerged. Meant to be utilized by Pioneers when attacking static emplacements, the Goliath was a remote-controlled demolition carrier guided by a wired controller. Though the small gas-powered vehicle carried enough explosives to knock out most fortifications in one blast, rough terrain posed a problem for it. The wire often got snagged and caught on bushes, branches, and rocks, and wouldn t have the horsepower to free itself from some obstacles. Its larger and more successful cousin, the Borgward BIV, was a demolition tank that was radio-controlled from a StuG III G, or Tiger I E. The Goliath tracked mine was an unmanned German-engineered demolition vehicle. Employed by the Wehrmacht during World War II, this caterpillar-tracked vehicle was approximately four feet long, two feet wide, and one foot tall. It carried 75 to 100 kg (165 E20 lb) of high explosives and was intended to be used for multiple purposes, such as destroying tanks, disrupting dense infantry formations, and the demolition of buildings. In late 1940, after recovering the prototype of a miniature tracked vehicle developed by the French vehicle designer Adolphe Kégresse from the Seine River, the Wehrmacht s ordnance office tasked the Carl F.W. Borgward automotive company of Bremen, Germany to develop a similar vehicle for the purpose of carrying a minimum of 50 kg of explosives. The result was the SdKfz. 302 (Sonderkraftfahrzeug, Epecial-purpose vehicle E, called the Leichter Ladungsträger (‘light charge carrier E, or Goliath, which carried 60 kg of explosives. The vehicle was steered remotely via a joystick control box, which itself was attached to the Goliath by a triple-strand telephone cable connected to the rear of the vehicle. Each Goliath was disposable, as it was intended for the vehicle to be blown up along with its target. Early model Goliaths used an electric motor, but as these were costly to make (approximately 300 Reichmarks) and difficult to repair in a combat environment, later models (known as the SdKfz. 303) used a simpler, more reliable gasoline engine. Goliaths were used on all fronts where the Wehrmacht fought, with their first action beginning in the spring 1942. They were used principally by specialized Panzer and combat engineer units. Goliaths were used most notoriously in the Warsaw Uprising of 1944, as Wehrmacht and SS units were deployed to crush the fierce Polish resistance by the Polish Home Army (Armia Krajowa). As the Poles had only a small number of antitank weapons, volunteers were often sent to cut off the command cables of the Goliath before it reached its intended target. A few Goliaths were also seen on the beaches of Normandy during D-Day, though most were rendered inoperative due to artillery blasts, which severed their command cables. Although a total of 7,564 Goliaths were produced, the single use weapon was not considered a success due to the high unit cost, low speed (only just above 6 mph, or 9.5 km/h), poor ground clearance (just 11.4 centimeters), vulnerable command cables and thin armour which failed to protect the remote bomb from any form of antitank weapons. However, the Goliath did help lay the foundation for post-World-War-Two advances in remote-controlled vehicle technologies.[citation needed] Surviving Goliaths are preserved at the United States Army Ordnance Museum, the Bovington Tank Museum in the UK, and the Deutsches Panzermuseum in Germany. Built From Funkwagen Vampire Halftrack [Expand][Hide] Health 285 Population 4 Cost 220 Max Speed 6.5 Time 45 Target Type vehicle_22x Hotkey V Effects Powerful radios equip the 250/3 Funkwagen Vampire enabling it to interdict enemy signals and disrupt their supply lines. This vehicle siphons resources away from enemy sectors that it sets up in. It has no weaponry of its own, so must be supported when in enemy territory. ESee Vehicle Funkwagen Vampire Halftrack for details. Vehicle Abilities Goliath Camouflage [Expand][Hide] Cost Activation always_on Duration _ Target tp_any Recharge 0 Hotkey Effects $0 no key ESee Ability Goliath Camouflage for details. Detonate the Goliath [Expand][Hide] Cost Activation timed Duration _ Target tp_any Recharge 10 Hotkey D Effects Goliaths are remote controlled Tanks packed with Explosives. ESee Ability Detonate the Goliath for details. Vehicle Weapons Goliath Weapon [Expand][Hide] Weapon Goliath Weapon See Weapon Goliath Weapon for details. Retrieved from http //coh-stats.com/Vehicle Panzer_Elite_Goliath
https://w.atwiki.jp/marvelheroes/pages/164.html
バトロック・ザ・リーパー インダストリーシティーにのみ出現。配置はランダム。 ドロップするユニークブーツは抜群の性能。 傭兵を引き連れて配置され、傭兵は一定時間おきに再召喚される。 戦闘パターン ダッシュキック致命的ではないが、十分に痛い。 予告からの回転全周範囲蹴り範囲は狭いが、予告から発生までが短め。致死ダメージ。重量級キャラでも回避推奨。 通常連続キック軽量級なら即死もあり得る。 活発に動きまわり、プレイヤーを執拗に追尾して攻撃を続ける嫌らしい敵。 特にコズミックインダストリーではプレイヤーの死体を量産する悪鬼と化していて、 ガチのタンクビルドでも一人で近付かない方がいいレベルの外道ぶり。 射撃キャラとタンクキャラの連携で戦いたい相手。 撃破数の実績やブーツを狙うのでなければ無視しておこう。 ドロップアイテム 「 Batroc s Savate Boots 」 Anyユニーク(スロット4)強力なブーツなので色んなヒーローに採用される。
https://w.atwiki.jp/famicomall/pages/399.html
============================================================================= VIII. WALKTHROUGH ============================================================================= How to use this walkthrough =========================== This walkthrough will guide you through the entire game from start to finish. I will be using strategies according to how I play the game. This does not mean that I always take the best path possible although I try to. The walkthrough is divided into the four main areas. Each area is further subdivided into its different gates. You ll know that you are at a gate because the music changes. I assume that the reader already is familiar with the controls of the game (see section "Controls") so I will not spend time explaining the controls. I also strongly advise that the reader be familiar with the enemies in the game (see section "Enemies"). There is no official name for the enemies but I refer to the different types constantly and it will be necessary to know my naming convention in order to follow the strategy correctly. While dying is almost inevitable, it is possible albeit very difficult, to finish the game without dying at all. The strategies that I use don t depend on having a powered up character although having one will make surviving and hence winning a whole lot easier. The walkthrough is intended to be used for one player games but it can be adapted for use with two players too. Just follow the same strategy but make minor changes here and there like sharing a vehicle (see "Secrets" section below on how to share a vehicle). The second player should make it easier since there is another person killing soldiers. This walkthrough is intended to be read from start to finish so I can t guarantee that all the strategies will work if you don t follow it from start to finish. Use as little/much as you need. Forward movement Since the game encourages you to always be moving the screen forward, I expect the user to also do be moving at a reasonable rate. Reasonable in this case means that you do not wait for the missiles to be fired although there are some cases where this cannot be avoided. Hidden Items There are many hidden items in the game and I will try my best to find them all. It is to be expected that I may have missed some hidden items so do not be worried if you unexpectedly find a hidden item that is not covered in the walkthrough. Notation/Terminology Since the entire game is played with you moving north, I won t say to move north or move up all the time. I may say to "move forward" which should be interpreted as moving north. When I refer state to move to the left, right, and center, I am talking about moving east or west. Movement going north and south will only scroll the screen forward. Destroying enemy tanks will sometimes yield tanks that you can enter. These tank appearances are random. I assume that the reader knows to enter them when they appear and only if necessary (i.e. don t enter a tank if you already have one). ############################## ## Area 1 ## ############################## Start ===== Your plane has just crashed. Ok, it s time for Paul and Vince, our Ikari Warriors, to fight their way through enemy territory. Start your mission with your guns blazing if you want. Just head up. You don t have to shoot enemies yet because they don t shoot and will run away after getting too close to you. These are known as coward soldiers. You ll soon come to an enemy gun turret towards the left side. It will be firing a stream of three bullets. You should be able to see a safe spot to stand in between the middle and right shots that it fires. Stand there and toss a grenade to destroy the turret. Watch out for enemy soldiers now because the regular soldiers will shoot at you. Shoot them if they get too close for comfort. The turret drops grenades. Pick it up and continue forward. Start shooting enemies that you encounter. While only one or two will fire at you, it is best that you get accustomed to shooting enemies quickly and efficiently now. They may not all be firing for the time being, but they will be soon enough so it s important to get as much practice as you can. Try to be able to fire in three directions quickly just like the gun turret did. Mastering this tactic will keep you alive longer. Keep going up and you ll soon see two tanks. Enter one of them (press the A button when you are on top of the tank). Tanks need fuel to run so that is shown by the gas tank icon below the grenades. The number is how many seconds you have before the tank runs out of gas. In Ikari Warriors, running out of fuel will cause tanks to self destruct. Therefore, you will need to grab fuel canisters along the way to keep yourself from running out of gas. Tanks are bullet-proof and can run over soldiers. However, they are vulnerable to everything else ranging from grenades, mines, missiles, and flames to arrows and explosions. Now that you are in a tank, you can destroy the other one for points if you wish (or to keep the second player from getting a tank). I ll assume that you are in a tank for the next few areas. While it isn t necessary for you to be in one, you will tend to live longer and get farther than you would without one. Now move up and you ll see a red soldier. These guys will drop powerup items if you kill them directly. This can be done either by firing at, grenading, or running them over. They will not drop anything if they die from a secondary attack such as the explosion from a destroyed gun turret. The red soldiers will run away if they get too close to you. Fire at them before this happens. They will always run north. This can be used to your advantage by positioning yourself above them and then turning around and firing as they run at you. This is more of a show-off move rather than being particularly useful. Kill the red soldier before he runs away. He will drop an F. Get it to upgrade your shots so that they now go over walls and other obstacles. They won t stop after hitting a target. They can even destroy gun turrets and bunkers. Your tank shells will also be upgraded to missiles. Move to the right side now. Head up. You ll soon see another red soldier. He also drops an F. Move up and you ll see a bunker. Destroy it with grenades or tank shells. It will leave fuel behind. Be careful not to run your tank into the explosion. Get the fuel. Right after the fuel will be a green soldier. He will appear and run away quickly so shoot him when he appears. He ll drop a K behind. Grab it to kill everyone on the screen which should be a total of four soldiers. This takes out the two flame thrower soldiers on the left side. Now head up and you ll see a blue soldier run down at you. Kill him quickly because he is a grenade soldier. Move towards him if you are in a tank to avoid the grenades. Move up and you ll face two red soldiers. They drop an S and an L respectively. S will increase your shots speed while L makes your shots long range. Now head up the middle and fire while doing so. You ll face a few grenade soldiers. You ll come to a stone face. It will fire arrows out if you get too close. Never stand directly in front of it or the center arrow that it fires will hit you. Stand to one side of its mouth. Then move close enough that it starts firing arrows. The arrows will miss. Now destroy the face by firing from the tank or by tossing a grenade. Right past the face will be a tank that you can use. Be careful when approaching this tank because there are two land mines placed in front of it. They are designed to kill you and to destroy the tank with their explosions. Walk around the mines and enter the tank. Head up and you ll face a brown tank. It will move left and right while firing shots at you. You should have the advantage since you picked up the long range powerup. Fire from the tank or toss a grenade to destroy it. Get the fuel that it drops. Head up again and you ll run into a bunker. Destroy it and get the fuel it leaves behind. Continue forward to run into a red soldier. He drops an L. Now there should be a red soldier approaching you from the right. Move up enough until he is directly to your right side. Now turn your aim to the right (hold A button and press the D-pad in different directions) and wait for him to come to you. Fire when he gets close enough. He ll drop an S. Readjust your aim north and continue forward. You ll see a bridge with two stationary shooters on it. A red soldier appears from the north. He drops an F behind. Now don t bother adjusting your aim. Keep it aimed north and just run over the soldiers on the bridge. Then head across the bridge to the north. Keep going until you hit the water. Now to the left will be a red soldier moving towards you. Quickly turn your aim left and let the soldier approach. Kill him when he gets out of the water and back on land. He ll drop a B. Grab it. B-grenades are very powerful. Now you have a fairly powerful character. Fire at the gun turret from afar to destroy it. It leaves bullets behind. Now to the left of the gun turret is a flame thrower soldier. Shoot him from a safe distance. Don t pass him or he ll become a grenade soldier and chase after you. Now head up across the suspension bridge. Stay in the center of the bridge to avoid the land mines to the right side. Keep firing away as you move. Your B-grenades and missiles will take out all comers. You ll kill some red soldiers while doing this. They ll drop an F and a B. You ll then see a blockade at the end of the bridge. Destroy it to find some bullets and grenades. Head up and you ll face kamikaze soldiers. Kill them as soon as possible because they will not run away if they get near. Actually, they will pursue you until they ultimately kill both you and themselves by touching you. Some of them even fire shots as they chase you. You ll fight a red soldier afterwards. He drops an S. Continue forward and you ll run into missile soldiers. Take them out from a distance. Then head forward and you ll see the first fortress gate. There are two fortress soldiers on either side of the gate. They are armed with B-grenades and will use them if you get too close. Their attack range is just smaller than your grenade range so get close to them and grenade them. Your powered up tank should have no problem taking them out. Never attack the fortress soldiers diagonally unless you have no other choice because their diagonal attack range is greater than your diagonal grenade s range. Take out the gate once the fortress soldiers are dead. You can simply run through it with a tank. Don t stop or you ll get caught in the explosion. The safer and preferred method is to toss a grenade or fire from the tank. The gate leaves bullets and grenades behind. Head on up through gate 1. Gate 1 ====== Now above you is a bunker and a tank that you can enter. Take out the bunker first. It leaves fuel behind. Then enter the tank even if you already have one because it will start off with a fresh tank of gas. Head up and you ll see a green tank. This tank is an upgraded version of the brown tank that you encountered earlier because it moves a lot faster. It still fires the same shots but these shots can still kill you so quickly move backward once it appears. You should be able to avoid getting hit. Now get within grenade range and destroy the tank. Then continue forward. Watch out for a land mine near the water. Now head up on the land until you see the next green tank. It will be moving across a bridge. Take it out fast. Now you ll see two tanks on the left side that you can enter. Don t get too anxious yet. Go across the bridge and you ll see a bunker. Take the bunker out first before you enter the tanks. It leaves fuel behind that is just perfect for the tanks. There is a catch to the fuel though. A homing sensor is placed near the location of the fuel. The sensor will summon a homing missile very quickly so grab the fuel and then move backwards. You will be able to avoid the missile s explosion. Now get back to the right side by using the bridge. Head up and you ll encounter a brown tank. Destroy it. Head up a little more to fight another brown tank from the left side. Get out of its range and destroy it from a safe distance. What looks like a red soldier will appear as well. This is actually fake red soldier. He is fake because he leaves no item behind and dies like all the other soldiers (i.e. body flies away). Continue forward and you ll see three real red soldiers. They drop an S and two L s respectively. The red soldiers are accompanied by grenade soldiers so take out the grenade soldiers first. Letting the red soldiers escape is better than losing a tank simply because you didn t kill the grenade soldier first. Head up and you face more grenade soldiers. Take them out quickly. Now stay in the center of the screen. You should hear a "choop" sound as you head up. Then a super tank appears. This piece of heavy artillery will fire B-shells out. It will take two regular grenades/tank shots or one B-grenade to defeat the super tank. Stay out of its firing path and quickly destroy it. You ll need to time your grenades throws here because the tank moves pretty fast. Continue up and you ll see a fortress soldier to the left. I recommend that you kill him because he ll be a nuisance later. Now head up and you ll be at the foot of the second gate. Deal with it like before by taking out the fortress soldiers first. Then destroy the gate to get fuel. Now above you are two soldiers, one on each side. They are both self destruct soldiers so kill them fast or they will explode when they get near you. This applies even if you are in a tank so just kill them. I suggest killing the right side one first because he is closer than the left side one. Now there is another gate to destroy. Take it out the same way as usual by killing off the fortress guards first and the gate later. You should be starting to get the hang of it now. I shouldn t have to remind you that the fortress guards are armed with B-grenades but I ll do so anyway. Get the fuel that the gate leaves behind. Then go up through gate 2. Gate 2 ====== Head up and you ll see three rocks in a triangle formation. Do not, I repeat, do not go to the left side of the center rock. There is a homing sensor placed between the left and center rocks that will kill you if you charge in there. Go either to the far left side or the right side instead. You ll now see a bunker. Just destroy it while being careful to avoid activating the homing sensor. The bunker leaves behind bullets and fuel. There is a homing sensor placed by the bullets and fuel so be extra careful as you grab it. Stick to the right side and head up until you see a blockade by a bridge. Don t blow it up yet. Move up until you see a red soldier appear. Now wait for him to walk past the blockade before shooting him. If you had destroyed the blockade, the red soldier would have died via a secondary effect (the blockade s explosion) and would not have dropped anything. The soldier leaves an F behind. The blockade drops bullets. Continue forward again. Watch out for the soldiers in the area as a few of them are kamikaze soldiers. You should be able to tell them apart from the other blue soldiers by the way they walk. Another red soldier will appear as you head forward. Kill him for a B. Now head across the bridge and destroy the bunker at the left side. You ll get grenades and fuel. There s a homing sensor planted under the fuel so don t stop moving after you pick it up. There are a few kamikaze soldiers that will appear from the left side so take them out. If you still have the tank, you have to get out now. Do so only when you ve taken out the enemies on the screen. Then go to the center of the screen and try to stay to the right side. Head up and you ll see two self destruct soldiers swimming diagonally to you from both sides. You can only kill them if they surface for air so make your shots count. Quickly take them both out with grenades and/or shots. I personally kill the left soldier by shooting diagonally at him. Then I quickly move to the right so that the right soldier is directly to my north and shoot him then. If you fail to kill them before they get within self destruct range then you will die unless you have the super speed (SS) powerup. Continue forward after you kill them. Keep moving to avoid the land mines that are following you. Now in the center is a stationary shooter. Stand to the right side of his center line of fire and toss a grenade to kill him. It may be difficult to do with the mine chasing you so first get past the mine before you try to get to the shooter s right side. Now above you is a gray chopper. Do NOT grenade it or you will destroy a valuable vehicle and the easiest way to beat the next part. Approach it from the chopper s direct south. There are two land mines placed around the chopper. If the mines explode, then kiss that chopper goodbye. You will avoid the mines if you approached from the direct south. Don t forget to keep firing shots (but not grenades) to defend against oncoming enemy soldiers. Enter the chopper (press the A button) after you get to it. You have 28 seconds of fuel. Now head forward and do not stop for anything and I mean ANYTHING! Do not engage the enemy. Do not blow up enemy choppers or you ll be destroyed in their explosion. Do not touch land mines because they can still kill you even if you re in a chopper. Do not destroy the bunkers because they don t provide fuel (the first one has bullets and grenades while the second one has nothing). Just keep pressing UP to head forward and B to keep firing. Don t press A or you might accidentally destroy an enemy chopper and get caught in the subsequent explosion. You can safely touch enemy choppers so just fly through them. You ll encounter 4 red soldiers as you fly up. They drop two B s and two F s between them. You will kill the first two as you fly up because they are in your flight path. As you can see, you would have had to fight your way through hordes of stationary shooters if you didn t have the chopper. If you don t have the chopper then slowly kill the stationary shooters one by one and move slowly. Keep flying up and you ll then see a green soldier. Do not kill him yet. Just keep flying up and you ll chase after him. Try to fly northeast (press UP and RIGHT) until you are directly behind him. You ll eventually see land. Kill the soldier the second you see land or you can wait until you see the first fortress wall but it s not necessary to wait that long. Then fly up but don t get the K that the soldier dropped. Head up and you ll see two stationary shooters. Stop and get the K when you see them. You will probably take out everyone. If a kamikaze soldier avoided the K by staying underwater, then quickly touch him with the chopper or shoot him. Then get out and away from the chopper before it self destructs. Destroy the gate and you ll get bullets and grenades. Then head through gate 3. Gate 3 ====== Head forward and you ll see a tank. Two red soldiers attack you. Don t use grenades or you ll destroy the tank. Shoot the left one first. Then run south. The right soldier should get caught in the fortress wall. Now shoot him if you have fire bullets. Grenade him if and only if you have regular grenades. B-grenades will destroy the tank. Now get the F and B that the soldiers dropped. Enter the tank quickly because two more red soldiers will attack you. Kill them to get another F and another B. Head up along the center of the screen and fire away as you move. You ll destroy two brown tanks that appear near the center of the screen. Now try not to lose the tank because you are armed with B-missiles which will make this next part very easy to pass. Head up and you ll see another brown tank. Destroy it from a distance. The buildings on the left and right sides each have boarded up doorways. You can destroy the doorways with tank shots or grenades. This will get you points but is otherwise unnecessary. Head up again and another brown tank engages you. Destroy this one and continue moving. You ll see two stationary shooters on both sides. They can t do anything to you since you re inside a tank. So ignore them and move up to fight another brown tank. Destroy it. Then turn your aim on the two stationary shooters and shoot them to not only kill them but also to destroy the boarded doorways. Now move to the far right side and head up. A brown tank will appear towards the right side. You should be out of its firing path as long as you don t get too close to it. Wait for an opening and fire when you see it. Now move to the center but slightly to the right. Head up and a brown tank comes down the center of the screen. Back up and destroy it. Then move up a little and another brown tank appears. Take it out and get the fuel that it drops. Now get in the center of the screen and fire away continuously as you move. You ll eventually fight 3 brown tanks that appear in the center of the screen. Firing away continuously will let you kill them all without getting shot at. Now go left until you are next to the grass that is to the right of the left building s shadow. If that sounds confusing, then just leave a space that is a little more than half the width of your tank between yourself and the left building s shadow. Head up. Fire away if you want but don t waste all of your ammo. You ll soon see a green tank roll out at you. Quickly take it down before it can fire a shot. Don t get caught in the explosion though. Do not move up anymore or you ll scroll the screen forward. Go right and stand one tank width away from the right building. Now you must have B-powered shots or this next trick won t work. If you don t have B-grenades then just slowly move forward and take each tank out one by one. Otherwise, head up and fire away with your tank. Do not stop moving. You ll destroy another green tank. Keep moving up and firing. A second green tank appears. However, it gets caught in the your shots explosions is destroyed. Keep moving and a third tank appears. Now the second tank s explosion will catch this tank and destroy it in a chain reaction. Continue moving up and a fourth tank appears. It will get caught in the third tank s explosion and be destroyed as well. Head up and you ll see four stone faces. Destroy them all and get the fuel in the middle. Stay to the left side of the screen and continue forward to find yourself in front of what I call "the gauntlet." This next area has arrow cannons on one side and fortress guards all armed with B-grenades on the other. As if that wasn t enough, homing sensors and land mines are scattered around in the area as well. Start by going to the left side of the screen if you re not already there. Then move forward until you pass the firing path of the arrow cannon to the right. You will safely pass by before an arrow is even fired. You ll also activate two homing sensors while doing so but ignore them and move up until you are out of the arrow cannon s firing path. Stop moving up when you activate a homing sensor near the left arrow cannon. Now move right until you are in the center of the screen. The homing sensor to the left should have been deactivated. Move a little more to the right if it is not. Now the left arrow cannon is firing arrows by now. Move up until you are as close to the arrow s firing path as possible. Then wait for it to pass by and immediately move up when it does. You should just barely pass by. If you are still in a tank then just keep moving up. As long as you stay in the center and keep moving up, you should be able to pass by the rest of the arrow cannons. You ll activate homing sensors while doing so but ignore them. This works for the most part but if you are worried or are not in a tank then you ll need to move up and pass each arrow cannon one at a time. You can also stand in the shadows to avoid the arrows but that requires you to kill the soldiers guarding the shadows. You ll soon see two red soldiers appear to the right. Do not chase after them. Their purpose is to lure you into the fortress soldiers B-grenades. They drop an S and L but it is not worth it. Just keep moving up the center until you clear the range of the left fortress guard s attack range. Then move to the left side until you are next to the far left wall. Head up and you ll activate a homing sensor by a triangular wall to the north. The missile comes out almost immediately after you activate the sensor so quickly move through the opening to the left and up past the wall. You ll avoid the missile if you were close to the left side and reacted quickly. Before you head up, you can go right and shoot the shadows by the far right wall to find a hidden knife. You ll notice that there is a wide area of shadow under the wall running horizontally and a very narrow strip of shadow by the far right wall running vertically. The knife is below the wider area of shadow. Shoot that narrow strip to find it. The knife will be most useful against kamikaze soldiers because it lets you kill enemies by touching them. It is also one of the rare hidden items in this level. Now head up and watch out for another homing missile by the wall. You ll now see flame thrower soldiers above you and a tank to the right. Kill the soldiers first. You re probably at 50 fuel or less by now so I recommend switching to the new tank to get a full tank of gas. Head up and a gun turret is in your way. Destroy it to get bullets. Then proceed up to a suspension bridge. Keep firing away to kill all the troops that come. You ll also kill some red soldiers. They leave two S s and two L s behind. At the end of the bridge is an enemy chopper. Be careful not to get caught in its explosion as you destroy it. Then head up and you ll face two super tanks. Stay to the side of one of the tank s firing path. This will keep both tanks firing directly south. Now fire away if you re in a tank or use grenades if you re on foot. Destroy one tank before working on the other. Head up once you ve destroyed them both. You ll see a fortress. There are two fortress guards on the right side but only one on the left side. Take out the left fortress guard out. Then scroll the screen up until you see the gate. Stay to the left side and slowly head up until you hit the north wall. Then turn your aim northeast and fire at the gate when you get close enough. Fuel is left behind. Head through the gate. You may activate a homing missile while doing so but only if you were far back from the gate. This shouldn t happen but I m warning you just in case. Gate 4 ====== Head up and ignore the soldiers since they don t shoot. You ll see one soldier just standing in the center of the screen. That is a fortress guard. He s armed with B-grenades and will use them if you get close enough. Take him out carefully. Then continue forward to find a bunker. Destroy it. You ll get the usual bullets and grenades. Then go up and there are two tanks for the taking. Homing sensors are planted near each tank. Do not get the tanks unless you don t have one. If you already are in a tank, then just go the far left side around the rocks and skip them. If you have to take a tank, then get the left one because a homing sensor activates if you take the right one. Head up and you ll find a bunker and a missile soldier. Destroy the bunker to get bullets and grenades. The missile soldier will die from the bunker s explosion. Now a red soldier appears. Kill him for an F. Head up and two soldiers appear on either side of the topmost rock. These are both self destruct soldiers. They can destroy tanks so kill them quickly. I recommend retreating backwards and then moving left to kill the left soldier. Then turn your aim northeast to take out the right one. Head up to the water s edge next. A kamikaze soldier will appear. Don t bother wasting ammo on him. Just let him run into your tank and he ll kill himself. This is a handy little trick that will save you from many a soldier. Now get out of the tank and head up. Do not scroll the tank off the bottom of the screen. Another kamikaze soldier comes at you. You probably already knew that since he was diving underwater. Well just run back to your tank and get in. Let the soldier walk right to his death. Then get out and head up the middle. Take out soldiers that get too close for comfort or are in your attack radius. If you have B-grenades, then use them. You ll soon be attacked by a self destruct soldier from the northwest. Turn your aim diagonally northwest and take him out. Then head up again. Two more self destruct soldiers will appear, this time from the right side. Adjust your aim and shoot and grenade them. Then head up again and a kamikaze soldier attacks from the center. Kill him and then continue forward. You ll see two arrow cannons in front of a fortress. Move near the first arrow cannon until it fires. Then get your head close enough to the arrows firing path and wait. Let an arrow pass and then immediately run past the firing path. You should make it without major problem. Now grenade the gate to destroy it. It leaves bullets and grenades behind. Then move up and pass the other arrow cannon when you see the opportunity arise. Gate 5 ====== Head up slowly. Keep moving slowly until you see a self destruct soldier appear. Now run back and hide behind the left fortress wall. The soldier will get stuck against the wall where you can safely grenade him. Head up slowly until you see another self destruct soldier appear. A fake red soldier will also appear. Ignore the red soldier and run back behind the right fortress wall. The self destruct soldier will also get caught against the wall. Grenade him and then move up again. A kamikaze soldier will appear. Take him out quickly. Then stay in the middle and head up to face one more self destruct soldier. Quickly shoot or grenade him. Now move to the far right side of the screen. Then head up. A lot of coward soldiers will appear but ignore them. Keep moving up. You ll see an arrow cannon to the left. You ll also see a kamikaze soldier appear from the center. However, since you were at the far right side, he ll get himself caught against the rock in the water. Now grenade him from a safe distance. Then head up the rock s right side to avoid the arrows. You ll see a self destruct soldier appear from the center. Quickly run back and stand south of the rock when you see the soldier. If done correctly, he will be caught against the rock where you can safely grenade him. Stand against the far right side again and head up. Another self destruct soldier will appear from the far right side. Stop moving and just keep firing north at him. You will kill him before he gets close enough to explode. Continue going forward. You ll soon encounter another self destruct soldier. This one approaches from the left side. Adjust your aim, stop, wait, and fire away. You should be able to take him out. Then head up the middle. You ll see a tank to the left and a gun turret in the middle. Destroy the gun turret first. Get the bullets it leaves. Then enter the tank and go across the suspension bridge. Keep firing as you go. You ll take out two red soldiers who drop an L and an F behind. Don t stop moving as you go across the bridge because it is rigged with two homing sensors that detonate soon after you activate them. You ll now be facing a lot of blue soldiers and red soldiers. Some of the blue soldiers are grenade soldiers and some are kamikaze soldiers so fire away at them all. Shoot the ones far away while you move left or right to dodge the grenades. Run over the ones closer to you. The red soldiers will drop an L and an F each. Head up and you ll see red fortress walls. This means you re almost at the end of area 1. Don t get careless now. Take out the fortress guards on both sides. Then head up to the gate and kill the guards around the gate. Destroy the gate to find fuel. Head up through it. Gate 6 ====== You ll see another gate and another fortress guard. A brown tank lies in wait behind the gate but it can t reach you. You can reach it though. First take out the guard by standing against the south gate wall and tossing a grenade at him. Then destroy the gate for some grenades. Now stand against the north fortress wall and toss a grenade at the tank. It will reach the tank and destroy it. Now head up. There are two more fortress guards and another gate. Take out the right guard first. Then kill the left one. Take out the gate last. Head up and you ll see another guard, another gate, and another brown tank. However, this tank is armed with missiles meaning that it can hit you over the wall. You ll need to be extra careful. I suggest moving to the left side and taking out the tank first. Then kill the fortress guard. Take out the gate last. Get the bullets it leaves behind. Head up to find yet another gate and another pair of fortress guards. Take them out like usual and head on up through the gate. A gun turret blocks your path. Clear it away with some grenades or tank shots. Then head up. Another gate and three fortress guards stand in your way. Kill the lower left guard first. Then take out the ones around the gate. Destroy the gate. Now look to the right and you should spot a patch of grass below the right wall. Shoot that patch to find a hidden heart. This heart will let you retain your powerups after one death. Now go through the gate and pick up the fuel on the way. You ll face fortress guards on both sides. To the north are two stationary shooters. If you have a tank then simply stay in the direct center of the area and run up to the end of the level. Don t worry about the gate. Just run through it with the tank. You ll escape the explosion. If you are not in the dead center of the area then the fortress guards on either side will be able to hit you with their grenades. If you don t have a tank then it will be a lot harder to pass this area. You ll want to take out the two stationary shooters. Doing so requires a hit and run tactic. We ll take out the left one first. What you will be doing is to stand next to his firing path, run up, and grenade him. As you run up, the left guard will toss a grenade at you. Your grenade should have been tossed before the guard tossed his. Now you ll turn away from the fortress guard and run away to avoid the grenade explosion. You will get away if you had perfect timing. This is not easy to do so don t be surprised if you die. Now that you know what to do, here s how to do it. First, look at the mines rigged in front of the gate to the north. You ll see three mines. Stand under the center mine. Now study the left stationary shooter s firing range and note the safe spot between the center and right bullet streams. You are going to move in a circle going clockwise from the spot you are at now. Throw your grenade during this clockwise movement. You should be able to hit the shooter with your grenade and escape the wrath of the left fortress guard. Now let s deal with the other stationary shooter. Stand to the left of his center line of fire. Now you will move up in an counterclockwise circle. Toss your grenade during this movement. You should be able to take out the shooter and escape the right fortress guard s grenade explosion. Now that the opposition is dead, just stay in the center of the area and head up. You ll activate a homing sensor. Toss a grenade at the gate and then retreat to avoid the missile that comes. The missile will hit very soon so get back. Then head up through the gate to finish area 1 and get 10,000 bonus points. You should have 100,000 points or more if you didn t continue yet.
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TextLibrary Text tag="[SPELL_SARC_NAME]" Archery /Text Text tag="[SPELL_SARC_DESC]" Does damage equal to half your enemy apos;s Yellow Mana /Text Text tag="[SPELL_SARC_DETL]" Your turn does not end if Yellow Mana is 15+ /Text Text tag="[SPELL_SBAC_NAME]" Battle Cry /Text Text tag="[SPELL_SBAC_DESC]" Randomly creates a +5 Skull /Text Text tag="[SPELL_SBAC_DETL]" Your turn does not end if Red Mana is 15+ /Text Text tag="[SPELL_SBAV_NAME]" Bone Avatar /Text Text tag="[SPELL_SBAV_DESC]" Adds points equal to your Green Mana to your Battle skill /Text Text tag="[SPELL_SBAV_DETL]" Reduces your Green Mana to zero /Text Text tag="[SPELL_SBLU_NAME]" Bloodlust /Text Text tag="[SPELL_SBLU_DESC]" Adds +12 to Red Mana /Text Text tag="[SPELL_SBLU_DETL]" After receiving your mana, the turn ends /Text Text tag="[SPELL_SBNA_NAME]" Banestorm /Text Text tag="[SPELL_SBNA_DESC]" Destroys all Yellow Gems, and adds +1 to Air Mastery for each one /Text Text tag="[SPELL_SBNA_DETL]" You gain full effect for each gem destroyed /Text Text tag="[SPELL_SBNE_NAME]" Banequake /Text Text tag="[SPELL_SBNE_DESC]" Destroys all Green Gems, and adds +1 to Earth Mastery for each one /Text Text tag="[SPELL_SBNE_DETL]" You gain full effect for each gem destroyed /Text Text tag="[SPELL_SBNF_NAME]" Banefire /Text Text tag="[SPELL_SBNF_DESC]" Destroys all Red Gems, and adds +1 to Fire Mastery for each one /Text Text tag="[SPELL_SBNF_DETL]" You gain full effect for each gem destroyed /Text Text tag="[SPELL_SBNW_NAME]" Banefrost /Text Text tag="[SPELL_SBNW_DESC]" Destroys all Blue Gems, and adds +1 to Water Mastery for each one /Text Text tag="[SPELL_SBNW_DETL]" You gain full effect for each gem destroyed /Text Text tag="[SPELL_SBRA_NAME]" Berserk Rage /Text Text tag="[SPELL_SBRA_DESC]" Turns Red Gems into Skulls /Text Text tag="[SPELL_SBRA_DETL]" Your turn does not end if Red Mana is 15+ /Text Text tag="[SPELL_SBRF_NAME]" Breathe Fire /Text Text tag="[SPELL_SBRF_DESC]" Does 1 point of damage for every point of your Red Mana /Text Text tag="[SPELL_SBRF_DETL]" Reduces your Red Mana to zero /Text Text tag="[SPELL_SBRI_NAME]" Breathe Ice /Text Text tag="[SPELL_SBRI_DESC]" Does 1 point of damage for every point of your Blue Mana /Text Text tag="[SPELL_SBRI_DETL]" Reduces your Blue Mana to zero /Text Text tag="[SPELL_SBRL_NAME]" Burial /Text Text tag="[SPELL_SBRL_DESC]" Turns all Skulls and Gold Coins into Green Gems /Text Text tag="[SPELL_SBRL_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SBRP_NAME]" Breathe Plague /Text Text tag="[SPELL_SBRP_DESC]" Does 1 point of damage for every point of your Yellow Mana and inflicts Disease for 20 turns /Text Text tag="[SPELL_SBRP_DETL]" Reduces your Yellow Mana to zero /Text Text tag="[SPELL_SBRZ_NAME]" Breathe Poison /Text Text tag="[SPELL_SBRZ_DESC]" Does 1 point of damage for every point of your Green Mana and inflicts Poison for 20 turns /Text Text tag="[SPELL_SBRZ_DETL]" Reduces your Green Mana to zero /Text Text tag="[SPELL_SBSG_NAME]" Besiege /Text Text tag="[SPELL_SBSG_DESC]" Destroys a random 3x3 grid of gems /Text Text tag="[SPELL_SBSG_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SBST_NAME]" Bone Strike /Text Text tag="[SPELL_SBST_DESC]" Reduces your enemy apos;s Green Mana to 0 /Text Text tag="[SPELL_SBST_DETL]" Your turn does not end if their Green Mana is 10+ /Text Text tag="[SPELL_SBUR_NAME]" Burn /Text Text tag="[SPELL_SBUR_DESC]" Turns all Green Gems into Red Gems /Text Text tag="[SPELL_SBUR_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SCAU_NAME]" Cauterize /Text Text tag="[SPELL_SCAU_DESC]" Adds +1 to Life Points for every Red Gem in play /Text Text tag="[SPELL_SCAU_DETL]" Red Gems are not destroyed /Text Text tag="[SPELL_SCBO_NAME]" Chaos Bolt /Text Text tag="[SPELL_SCBO_DESC]" Does damage equal to the mana of a random Mana Reserve /Text Text tag="[SPELL_SCBO_DETL]" The respective Mana Reserve is reduced to zero /Text Text tag="[SPELL_SCHA_NAME]" Channel Air /Text Text tag="[SPELL_SCHA_DESC]" Adds +5 to Yellow Mana /Text Text tag="[SPELL_SCHA_DETL]" Your turn does not end /Text Text tag="[SPELL_SCHE_NAME]" Channel Earth /Text Text tag="[SPELL_SCHE_DESC]" Adds +5 to Green Mana /Text Text tag="[SPELL_SCHE_DETL]" Your turn does not end /Text Text tag="[SPELL_SCHF_NAME]" Channel Fire /Text Text tag="[SPELL_SCHF_DESC]" Adds +5 to Red Mana /Text Text tag="[SPELL_SCHF_DETL]" Your turn does not end /Text Text tag="[SPELL_SCHG_NAME]" Charge! /Text Text tag="[SPELL_SCHG_DESC]" Destroys a selected row of gems and does 5 points of damage /Text Text tag="[SPELL_SCHG_DETL]" You gain the effects of every gem destroyed /Text Text tag="[SPELL_SCHL_NAME]" Challenge /Text Text tag="[SPELL_SCHL_DESC]" Adds +50% to damage on both players for 6 turns /Text Text tag="[SPELL_SCHL_DETL]" Your turn does not end if Yellow Mana is 15+ /Text Text tag="[SPELL_SCHM_NAME]" Charm /Text Text tag="[SPELL_SCHM_DESC]" All Skulls in play are destroyed /Text Text tag="[SPELL_SCHM_DETL]" Adds +1 to Life Points for every Skull destroyed /Text Text tag="[SPELL_SCHV_NAME]" Chivalry /Text Text tag="[SPELL_SCHV_DESC]" Raises all Mana Reserves to full on both players /Text Text tag="[SPELL_SCHV_DETL]" Removes all status effects on both players /Text Text tag="[SPELL_SCHW_NAME]" Channel Water /Text Text tag="[SPELL_SCHW_DESC]" Adds +5 to Blue Mana /Text Text tag="[SPELL_SCHW_DETL]" Your turn does not end /Text Text tag="[SPELL_SCLE_NAME]" Cleansing /Text Text tag="[SPELL_SCLE_DESC]" Causes all gems in play to be cleared and replaced /Text Text tag="[SPELL_SCLE_DETL]" After the board is reset, the turn ends /Text Text tag="[SPELL_SCLI_NAME]" Call Lightning /Text Text tag="[SPELL_SCLI_DESC]" Destroys a selected column of gems /Text Text tag="[SPELL_SCLI_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SCLM_NAME]" Calm /Text Text tag="[SPELL_SCLM_DESC]" Removes all status effects on both players /Text Text tag="[SPELL_SCLM_DETL]" Your turn does not end if Blue Mana is 10+ /Text Text tag="[SPELL_SCLV_NAME]" Cleave /Text Text tag="[SPELL_SCLV_DESC]" Does 1 point of damage for every Yellow Gem in play /Text Text tag="[SPELL_SCLV_DETL]" All Yellow Gems in play are destroyed /Text Text tag="[SPELL_SCMA_NAME]" Consume Mana /Text Text tag="[SPELL_SCMA_DESC]" Destroys all Mana Gems of a random color /Text Text tag="[SPELL_SCMA_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SCON_NAME]" Conflagration /Text Text tag="[SPELL_SCON_DESC]" Turns all gems of the selected type into Red Gems /Text Text tag="[SPELL_SCON_DETL]" Any type can be selected, including Skulls or Gold /Text Text tag="[SPELL_SCOU_NAME]" Courage /Text Text tag="[SPELL_SCOU_DESC]" Removes all status effects on you /Text Text tag="[SPELL_SCOU_DETL]" Your turn does not end if Blue Mana is 10+ /Text Text tag="[SPELL_SCTH_NAME]" Call the Horde /Text Text tag="[SPELL_SCTH_DESC]" Destroys all Green and Red Gems /Text Text tag="[SPELL_SCTH_DETL]" Adds +1 to Red Mana, Green Mana, and Life Points for every gem destroyed /Text Text tag="[SPELL_SCTO_NAME]" Chill Touch /Text Text tag="[SPELL_SCTO_DESC]" Reduces all your enemy apos;s Mana Reserves by 3 /Text Text tag="[SPELL_SCTO_DETL]" Adds +5 to your Green Mana /Text Text tag="[SPELL_SDBO_NAME]" Dark Bolt /Text Text tag="[SPELL_SDBO_DESC]" Blinds the target for 2 turns /Text Text tag="[SPELL_SDBO_DETL]" Also drains 5 points of Yellow and Red Mana /Text Text tag="[SPELL_SDBR_NAME]" Deathbringer /Text Text tag="[SPELL_SDBR_DESC]" Randomly creates Skulls equal to one third your Red Mana /Text Text tag="[SPELL_SDBR_DETL]" No more than 10 Skulls will be created /Text Text tag="[SPELL_SDDI_NAME]" Death Dive /Text Text tag="[SPELL_SDDI_DESC]" Does 3 points of damage to enemy /Text Text tag="[SPELL_SDDI_DETL]" Plus an additional +1 for every Yellow Gem in play /Text Text tag="[SPELL_SDGZ_NAME]" Death Gaze /Text Text tag="[SPELL_SDGZ_DESC]" Does damage equal to half of enemy apos;s current Life Points /Text Text tag="[SPELL_SDGZ_DETL]" Randomly creates a Skull for every 5 damage done (max limit of 10). /Text Text tag="[SPELL_SDIV_NAME]" Divine Right /Text Text tag="[SPELL_SDIV_DESC]" Destroys all Purple Stars /Text Text tag="[SPELL_SDIV_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SDRR_NAME]" Double Roar /Text Text tag="[SPELL_SDRR_DESC]" Turns all Yellow and Red Gems into Skulls /Text Text tag="[SPELL_SDRR_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SDST_NAME]" Deathsting /Text Text tag="[SPELL_SDST_DESC]" Causes Poison on your enemy for 8 turns /Text Text tag="[SPELL_SDST_DETL]" Plus additional damage equal to your Red Mana /Text Text tag="[SPELL_SDUP_NAME]" Duplicate /Text Text tag="[SPELL_SDUP_DESC]" Duplicates an enemy item and gives it to you /Text Text tag="[SPELL_SDUP_DETL]" The enemy item is not destroyed /Text Text tag="[SPELL_SEGZ_NAME]" Energize /Text Text tag="[SPELL_SEGZ_DESC]" Adds +25 to Life Points /Text Text tag="[SPELL_SEGZ_DETL]" Reduces your Mana Reserves to zero /Text Text tag="[SPELL_SENR_NAME]" Enrage /Text Text tag="[SPELL_SENR_DESC]" Adds your Red Mana total to your Battle skill for 8 turns. /Text Text tag="[SPELL_SENR_DETL]" Your turn does not end after casting this spell. /Text Text tag="[SPELL_SENT_NAME]" Entangle /Text Text tag="[SPELL_SENT_DESC]" Enemy loses 1 turn /Text Text tag="[SPELL_SENT_DETL]" Plus an additional turn for every 20 of your Green Mana /Text Text tag="[SPELL_SEPO_NAME]" Earthpower /Text Text tag="[SPELL_SEPO_DESC]" Destroys all Green Gems /Text Text tag="[SPELL_SEPO_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SESK_NAME]" Eat Skulls /Text Text tag="[SPELL_SESK_DESC]" Destroys all Skulls, doing no damage for destroyed Skulls /Text Text tag="[SPELL_SESK_DETL]" Adds +1 to Battle for every Skull destroyed /Text Text tag="[SPELL_SEVA_NAME]" Evaporate /Text Text tag="[SPELL_SEVA_DESC]" Turns all Blue Gems into Yellow Gems /Text Text tag="[SPELL_SEVA_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SFAV_NAME]" Favor /Text Text tag="[SPELL_SFAV_DESC]" Gives a 50% chance to add +1 to Life Points for each Experience point received /Text Text tag="[SPELL_SFAV_DETL]" Lasts for 8 turns, plus an additional turn for every 6 of your Yellow Mana /Text Text tag="[SPELL_SFBA_NAME]" Fireball /Text Text tag="[SPELL_SFBA_DESC]" Destroys a selected 3x3 grid of gems, gaining full effects for all gems destroyed /Text Text tag="[SPELL_SFBA_DETL]" Plus an additional 8 damage /Text Text tag="[SPELL_SFBM_NAME]" Fire Bomb /Text Text tag="[SPELL_SFBM_DESC]" Attaches a Firebomb to your opponent for 12 turns /Text Text tag="[SPELL_SFBM_DETL]" If Red Mana is 12 or higher, the Firebomb explodes doing 5 damage /Text Text tag="[SPELL_SFBO_NAME]" Fire Bolt /Text Text tag="[SPELL_SFBO_DESC]" Does 4 points of damage to enemy /Text Text tag="[SPELL_SFBO_DETL]" Plus an additional +1 for every 8 Red Mana /Text Text tag="[SPELL_SFBT_NAME]" Frostbite /Text Text tag="[SPELL_SFBT_DESC]" Does 1 point of damage for every Blue Gem in play /Text Text tag="[SPELL_SFBT_DETL]" Destroys all Blue Gems /Text Text tag="[SPELL_SFCA_NAME]" Flame Cannon /Text Text tag="[SPELL_SFCA_DESC]" Explodes 4 random Gems on the grid, destroying other gems around them /Text Text tag="[SPELL_SFCA_DETL]" You gain the effects of every gem destroyed /Text Text tag="[SPELL_SFLV_NAME]" Flaming Avatar /Text Text tag="[SPELL_SFLV_DESC]" Adds points equal to your Red Mana to a random Skill /Text Text tag="[SPELL_SFLV_DETL]" Reduces your Red Mana to zero /Text Text tag="[SPELL_SFOD_NAME]" Finger of Death /Text Text tag="[SPELL_SFOD_DESC]" Turns a selected grid into a +5 Skull /Text Text tag="[SPELL_SFOD_DETL]" After gem is transformed, the turn ends /Text Text tag="[SPELL_SFOF_NAME]" Forest Fire /Text Text tag="[SPELL_SFOF_DESC]" Does 6 points of damage to enemy /Text Text tag="[SPELL_SFOF_DETL]" Plus an additional +1 for every 4 Red Mana /Text Text tag="[SPELL_SFRZ_NAME]" Freeze /Text Text tag="[SPELL_SFRZ_DESC]" Turns Red Gems into Blue Gems /Text Text tag="[SPELL_SFRZ_DETL]" Adds +1 to Blue Mana for every transformed gem /Text Text tag="[SPELL_SFSH_NAME]" Fire Shield /Text Text tag="[SPELL_SFSH_DESC]" Protects against 1 point of damage whenever you receive 2 or more damage /Text Text tag="[SPELL_SFSH_DETL]" Lasts for 8 turns, plus an additional turn for every 3 of your Red Mana /Text Text tag="[SPELL_SFSK_NAME]" Flaming Skulls /Text Text tag="[SPELL_SFSK_DESC]" Turns Green Gems into Skulls /Text Text tag="[SPELL_SFSK_DETL]" Turns Blue Gems into Red Gems /Text Text tag="[SPELL_SFSP_NAME]" Fire Siphon /Text Text tag="[SPELL_SFSP_DESC]" Reduces your enemy apos;s Red Mana to zero /Text Text tag="[SPELL_SFSP_DETL]" Adds +1 to Life Points for every Red Mana reduced /Text Text tag="[SPELL_SGEM_NAME]" Gemberry /Text Text tag="[SPELL_SGEM_DESC]" Adds +5 to Life Points /Text Text tag="[SPELL_SGEM_DETL]" Plus an additional +1 for every 4 Blue Mana /Text Text tag="[SPELL_SGOW_NAME]" Gust of Wind /Text Text tag="[SPELL_SGOW_DESC]" Turns 5 random gems into Yellow Gems /Text Text tag="[SPELL_SGOW_DETL]" Plus an additional gem for every 8 Yellow Mana /Text Text tag="[SPELL_SHAS_NAME]" Haste /Text Text tag="[SPELL_SHAS_DESC]" Does 4 points of damage to your enemy whenever you get an extra turn /Text Text tag="[SPELL_SHAS_DETL]" Lasts for 10 turns, plus an additional turn for every 5 of your Yellow Mana /Text Text tag="[SPELL_SHBT_NAME]" Headbutt /Text Text tag="[SPELL_SHBT_DESC]" Destroys all Red Gems, and your enemy loses 1 turn /Text Text tag="[SPELL_SHBT_DETL]" Plus an additional turn for every 8 Red Gems destroyed /Text Text tag="[SPELL_SHGO_NAME]" Hurl Goblin /Text Text tag="[SPELL_SHGO_DESC]" Destroys a random gem /Text Text tag="[SPELL_SHGO_DETL]" You gain the gem apos;s full effect plus 20x the gem apos;s effect /Text Text tag="[SPELL_SHID_NAME]" Hide /Text Text tag="[SPELL_SHID_DESC]" Adds +100% to damage /Text Text tag="[SPELL_SHID_DETL]" Lasts until you receive damage /Text Text tag="[SPELL_SHOP_NAME]" Hand of Power /Text Text tag="[SPELL_SHOP_DESC]" Adds +2 to damage for 6 turns /Text Text tag="[SPELL_SHOP_DETL]" This effect may be stacked two times /Text Text tag="[SPELL_SHSI_NAME]" Heat Sink /Text Text tag="[SPELL_SHSI_DESC]" Reduces your enemy apos;s Red Mana by 8 /Text Text tag="[SPELL_SHSI_DETL]" and gives it to you /Text Text tag="[SPELL_SHWL_NAME]" Howl /Text Text tag="[SPELL_SHWL_DESC]" Adds +4 to Green Mana, and causes Fear for 5 turns /Text Text tag="[SPELL_SHWL_DETL]" Plus an additional turn for every 5 Yellow Mana /Text Text tag="[SPELL_SIST_NAME]" Iron Strike /Text Text tag="[SPELL_SIST_DESC]" Destroys all Green Gems, and destroys all gems around Green Gems /Text Text tag="[SPELL_SIST_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SKLO_NAME]" Knight Lord /Text Text tag="[SPELL_SKLO_DESC]" Doubles the number of Purple Stars in play /Text Text tag="[SPELL_SKLO_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SLCO_NAME]" Lava Core /Text Text tag="[SPELL_SLCO_DESC]" Adds +12 to maximum Red Mana /Text Text tag="[SPELL_SLCO_DETL]" Your turn does not end /Text Text tag="[SPELL_SLIG_NAME]" Light /Text Text tag="[SPELL_SLIG_DESC]" Causes Blind on your enemy for 2 turns /Text Text tag="[SPELL_SLIG_DETL]" Plus an additional turn for every 8 Yellow Mana /Text Text tag="[SPELL_SLIS_NAME]" Lightning Storm /Text Text tag="[SPELL_SLIS_DESC]" Destroys a selected column and the two adjacent columns /Text Text tag="[SPELL_SLIS_DETL]" You gain the full effects for all gems destroyed /Text Text tag="[SPELL_SMBU_NAME]" Mana Burn /Text Text tag="[SPELL_SMBU_DESC]" Reduces your enemy apos;s Mana Reserves by 5 /Text Text tag="[SPELL_SMBU_DETL]" Your turn does not end if Red Mana is 8+ /Text Text tag="[SPELL_SMST_NAME]" Meteor Storm /Text Text tag="[SPELL_SMST_DESC]" Turns 8 random gems into Red Gems /Text Text tag="[SPELL_SMST_DETL]" You gain the full effects for all gems transformed /Text Text tag="[SPELL_SNWR_NAME]" Nature apos;s Wrath /Text Text tag="[SPELL_SNWR_DESC]" Turns all Green gems into random Wildcards /Text Text tag="[SPELL_SNWR_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SPAU_NAME]" Paladin apos;s Aura /Text Text tag="[SPELL_SPAU_DESC]" Adds +2 to all Mana reserves at the beginning of each turn /Text Text tag="[SPELL_SPAU_DETL]" Lasts 8 turns, plus an additional turn for every 5 Yellow Mana /Text Text tag="[SPELL_SPET_NAME]" Petrify /Text Text tag="[SPELL_SPET_DESC]" Enemy loses 2 turns /Text Text tag="[SPELL_SPET_DETL]" Plus an additional turn for every 20 of your Green Mana /Text Text tag="[SPELL_SPRO_NAME]" Promotion /Text Text tag="[SPELL_SPRO_DESC]" Turns all gems of the selected type into Purple Stars /Text Text tag="[SPELL_SPRO_DETL]" Any type can be selected, including Skulls or Gold /Text Text tag="[SPELL_SRBI_NAME]" Rabid Bite /Text Text tag="[SPELL_SRBI_DESC]" Does 4 points of damage and causes Disease on your enemy for 5 turns /Text Text tag="[SPELL_SRBI_DETL]" Plus an additional turn for every 5 Blue Mana /Text Text tag="[SPELL_SREV_NAME]" Revenant /Text Text tag="[SPELL_SREV_DESC]" Doubles your Battle skill /Text Text tag="[SPELL_SREV_DETL]" Your Battle returns to normal when combat is completed /Text Text tag="[SPELL_SRFC_NAME]" Reinforcements /Text Text tag="[SPELL_SRFC_DESC]" All Gold Coins in play are destroyed /Text Text tag="[SPELL_SRFC_DETL]" Adds +1 to Life Points for every Gold Coin destroyed /Text Text tag="[SPELL_SRGN_NAME]" Regeneration /Text Text tag="[SPELL_SRGN_DESC]" Adds +4 to Life Points /Text Text tag="[SPELL_SRGN_DETL]" Your turn does not end /Text Text tag="[SPELL_SRNC_NAME]" Reincarnation /Text Text tag="[SPELL_SRNC_DESC]" Turns all Purple Stars, Gold, and Skulls into random Mana Gems /Text Text tag="[SPELL_SRNC_DETL]" You gain no effect for the gems transformed /Text Text tag="[SPELL_SRND_NAME]" Rend /Text Text tag="[SPELL_SRND_DESC]" Does 5 points of damage to enemy /Text Text tag="[SPELL_SRND_DETL]" Your turn does not end /Text Text tag="[SPELL_SROF_NAME]" Rain of Fire /Text Text tag="[SPELL_SROF_DESC]" Does 1 point of damage to enemy for every Red Gem in play /Text Text tag="[SPELL_SROF_DETL]" Destroys all Red Gems /Text Text tag="[SPELL_SSAN_NAME]" Sanctuary /Text Text tag="[SPELL_SSAN_DESC]" Adds +5 Resistance to a random mana type /Text Text tag="[SPELL_SSAN_DETL]" Resistance lasts until the end of combat /Text Text tag="[SPELL_SSBD_NAME]" Sense Blood /Text Text tag="[SPELL_SSBD_DESC]" Destroys all Red and Blue Gems /Text Text tag="[SPELL_SSBD_DETL]" Adds +2 Experience for each Gem destroyed /Text Text tag="[SPELL_SSBL_NAME]" Singing Blades /Text Text tag="[SPELL_SSBL_DESC]" Reduces your enemy apos;s Mana Reserves by 4 whenever you do damage /Text Text tag="[SPELL_SSBL_DETL]" Lasts for 5 turns, plus an additional turn for every 2 of your Yellow Mana /Text Text tag="[SPELL_SSBM_NAME]" Submerge /Text Text tag="[SPELL_SSBM_DESC]" Doubles your Blue Mana /Text Text tag="[SPELL_SSBM_DETL]" Reduces your enemy apos;s Yellow Mana by half /Text Text tag="[SPELL_SSCV_NAME]" Scavenge /Text Text tag="[SPELL_SSCV_DESC]" Destroys all Gold /Text Text tag="[SPELL_SSCV_DETL]" You gain full effects for all gems destroyed /Text Text tag="[SPELL_SSGZ_NAME]" Stone Gaze /Text Text tag="[SPELL_SSGZ_DESC]" Turns Green Gems into Skulls /Text Text tag="[SPELL_SSGZ_DETL]" Your turn does not end if Green Mana is 15+ /Text Text tag="[SPELL_SSHO_NAME]" Sinkhole /Text Text tag="[SPELL_SSHO_DESC]" Adds Green Mana to enemy equal to enemy apos;s current Green Mana /Text Text tag="[SPELL_SSHO_DETL]" Reduces your enemy apos;s other Mana Reserves by half /Text Text tag="[SPELL_SSNK_NAME]" Sneak Attack /Text Text tag="[SPELL_SSNK_DESC]" Does 3 points of damage to enemy /Text Text tag="[SPELL_SSNK_DETL]" Your turn does not end /Text Text tag="[SPELL_SSOA_NAME]" Soar /Text Text tag="[SPELL_SSOA_DESC]" Turns all Green and Blue Gems into Yellow Gems /Text Text tag="[SPELL_SSOA_DETL]" Your turn does not end if Yellow Mana is 15+ /Text Text tag="[SPELL_SSOB_NAME]" Sword Of Bane /Text Text tag="[SPELL_SSOB_DESC]" Does damage equal to your Green Mana /Text Text tag="[SPELL_SSOB_DETL]" Reduces your Green Mana to zero /Text Text tag="[SPELL_SSOS_NAME]" Sword Of Sirian /Text Text tag="[SPELL_SSOS_DESC]" Does damage equal to your Yellow Mana /Text Text tag="[SPELL_SSOS_DETL]" Drops your Yellow Mana to zero /Text Text tag="[SPELL_SSPA_NAME]" Spin Attack /Text Text tag="[SPELL_SSPA_DESC]" Destroys gems around a selected gem /Text Text tag="[SPELL_SSPA_DETL]" You gain full effects for all gems destroyed /Text Text tag="[SPELL_SSPF_NAME]" Spectral Force /Text Text tag="[SPELL_SSPF_DESC]" Your enemy loses 3 turns /Text Text tag="[SPELL_SSPF_DETL]" Does 10 points of damage to enemy if Blue Mana is 35+ /Text Text tag="[SPELL_SSPT_NAME]" Spit Poison /Text Text tag="[SPELL_SSPT_DESC]" Causes Blind and Poison on your enemy /Text Text tag="[SPELL_SSPT_DETL]" Lasts for 3 turns, plus an additional turn for every 12 Blue Mana /Text Text tag="[SPELL_SSSW_NAME]" Soul Swap /Text Text tag="[SPELL_SSSW_DESC]" Swaps mana reserves with your enemy /Text Text tag="[SPELL_SSSW_DETL]" Does not end your turn /Text Text tag="[SPELL_SSTL_NAME]" Steal /Text Text tag="[SPELL_SSTL_DESC]" Reduces the enemy apos;s Gold by 25, and gives it to you /Text Text tag="[SPELL_SSTL_DETL]" This effect is permanent /Text Text tag="[SPELL_SSTO_NAME]" Stomp! /Text Text tag="[SPELL_SSTO_DESC]" Destroys all Green Gems, and your enemy loses 1 turn /Text Text tag="[SPELL_SSTO_DETL]" You gain full effects for all gems destroyed /Text Text tag="[SPELL_SSTU_NAME]" Stun /Text Text tag="[SPELL_SSTU_DESC]" Does 5 points of damage to enemy, and your enemy loses 1 turn /Text Text tag="[SPELL_SSTU_DETL]" Plus an additional +1 damage for every 8 Red Mana /Text Text tag="[SPELL_SSUT_NAME]" Summon Tempest /Text Text tag="[SPELL_SSUT_DESC]" Destroys 2 random columns of gems /Text Text tag="[SPELL_SSUT_DETL]" You gain full effects for all gems destroyed /Text Text tag="[SPELL_SSWA_NAME]" Swallow Whole /Text Text tag="[SPELL_SSWA_DESC]" Does 4 points of damage to enemy /Text Text tag="[SPELL_SSWA_DETL]" Plus an additional +1 for every 1 of enemy apos;s Green Mana, unaffected by Battle /Text Text tag="[SPELL_SSWM_NAME]" Swarm /Text Text tag="[SPELL_SSWM_DESC]" Destroys all Yellow Gems /Text Text tag="[SPELL_SSWM_DETL]" Adds +1 to Morale and Life Points for every gem destroyed /Text Text tag="[SPELL_SSWP_NAME]" Swoop /Text Text tag="[SPELL_SSWP_DESC]" Reduces your enemy apos;s Yellow Mana by half /Text Text tag="[SPELL_SSWP_DETL]" Your turn does not end if Yellow Mana is 14+ /Text Text tag="[SPELL_STAU_NAME]" Taunt /Text Text tag="[SPELL_STAU_DESC]" Reduces a random Mana Reserve from enemy by 8 /Text Text tag="[SPELL_STAU_DETL]" Plus an additional +1 for every 10 Yellow Mana /Text Text tag="[SPELL_STHR_NAME]" Thrust /Text Text tag="[SPELL_STHR_DESC]" Destroys a selected gem /Text Text tag="[SPELL_STHR_DETL]" You gain full effect for the gem destroyed /Text Text tag="[SPELL_STHU_NAME]" Thump! /Text Text tag="[SPELL_STHU_DESC]" Does 10 points of damage to the enemy /Text Text tag="[SPELL_STHU_DETL]" Unaffected by Battle /Text Text tag="[SPELL_STHX_NAME]" Throw Axe /Text Text tag="[SPELL_STHX_DESC]" Does 4 points of damage to enemy /Text Text tag="[SPELL_STHX_DETL]" Plus an additional +1 for every Skull in play /Text Text tag="[SPELL_STRM_NAME]" Trample /Text Text tag="[SPELL_STRM_DESC]" Does damage equal to half your Green Mana to enemy /Text Text tag="[SPELL_STRM_DETL]" Does 1 point of damage minimum /Text Text tag="[SPELL_STWH_NAME]" Tail Whip /Text Text tag="[SPELL_STWH_DESC]" Does 10 points of damage to enemy /Text Text tag="[SPELL_STWH_DETL]" Your turn does not end /Text Text tag="[SPELL_SVAM_NAME]" Vampirism /Text Text tag="[SPELL_SVAM_DESC]" Does 5 points of damage to enemy and gives it to you /Text Text tag="[SPELL_SVAM_DETL]" Plus an additional +1 for every 10 Red Mana /Text Text tag="[SPELL_SVIG_NAME]" Vigil /Text Text tag="[SPELL_SVIG_DESC]" Adds +3 to all of your Mana Reserves whenever you match 4 or 5 gems /Text Text tag="[SPELL_SVIG_DETL]" Lasts 8 turns, plus an additional turn for every 5 Blue Mana /Text Text tag="[SPELL_SWBU_NAME]" Wing Buffet /Text Text tag="[SPELL_SWBU_DESC]" Destroys all Yellow Gems, and your enemy loses 2 turns /Text Text tag="[SPELL_SWBU_DETL]" Plus an additional turn for every 8 Yellow Gems destroyed /Text Text tag="[SPELL_SWEB_NAME]" Web /Text Text tag="[SPELL_SWEB_DESC]" Your enemy loses a turn /Text Text tag="[SPELL_SWEB_DETL]" Plus an additional turn for every 12 Yellow Mana /Text Text tag="[SPELL_SWHI_NAME]" Whirlwind /Text Text tag="[SPELL_SWHI_DESC]" Destroys all Yellow Gems /Text Text tag="[SPELL_SWHI_DETL]" You gain full effects for all gems destroyed /Text Text tag="[SPELL_SWLO_NAME]" Wild Lore /Text Text tag="[SPELL_SWLO_DESC]" Destroys all Yellow and Blue Gems /Text Text tag="[SPELL_SWLO_DETL]" Adds +1 to Experience for every gem destroyed /Text Text tag="[SPELL_SWMG_NAME]" Wild Magic /Text Text tag="[SPELL_SWMG_DESC]" Turns 4 random gems into Wildcards /Text Text tag="[SPELL_SWMG_DETL]" If all your Mana Reserves are 12+, your turn does not end /Text Text tag="[SPELL_SWOF_NAME]" Wall of Fire /Text Text tag="[SPELL_SWOF_DESC]" Damage is applied to Red Mana instead of Life Points /Text Text tag="[SPELL_SWOF_DETL]" Lasts until Red Mana is zero and reduces your Red Mana by 2 per turn /Text Text tag="[SPELL_SWOP_NAME]" Word of Power /Text Text tag="[SPELL_SWOP_DESC]" Causes Stun for 2 turns and causes Blind for 6 turns /Text Text tag="[SPELL_SWOP_DETL]" Causes Fear for 8 turns /Text Text tag="[SPELL_SWOT_NAME]" Wall of Thorns /Text Text tag="[SPELL_SWOT_DESC]" Applies damage to Green Mana instead of Life Points /Text Text tag="[SPELL_SWOT_DETL]" Lasts until Green Mana is zero and reduces your Green Mana by 2 per turn /Text Text tag="[SPELL_SWTD_NAME]" Wake the Dead /Text Text tag="[SPELL_SWTD_DESC]" Turns 1 Skull into 1 +5 Skull for every 5 Green Mana /Text Text tag="[SPELL_SWTD_DETL]" After gems are transformed, the turn ends /Text Text tag="[SPELL_SZAP_NAME]" Zap /Text Text tag="[SPELL_SZAP_DESC]" Does 5 points of damage to enemy /Text Text tag="[SPELL_SZAP_DETL]" Plus an additional +1 for every 8 Red Mana /Text /TextLibrary
https://w.atwiki.jp/protot/pages/19.html
実績・トロフィー 実績(Xbox360) トロフィー(PS3)獲得情報 実績(Xbox360) XBOX360 実績解除スレまとめ @wiki 『Prototype』 http //www12.atwiki.jp/xbox360score/pages/765.html 項目数:40 総ポイント:1000 難易度: 難易度HARDをプレイするにはNORMALをクリアしないといけない為、実績コンプリートには2週以上が必須となる。 また、難易度NORMALをクリアするとEASY、及びNORMALで強さを引き継いで最初からプレイ可能。 1度も死なずにクリア(Hard To Kill)等は2週目以降のEASYで取ると良い。 Revenge Revisited Complete Story Mode on hard difficulty.難易度Hardでストーリーモードをクリアする 60 Endless Hunger Consume 200 characters to boost your health.200人を取り込んで体力をアップさせる 10 Trail Of Corpses Kill 53,596 infected.感染者を53,596人殺す 30 Wrecking Yard Destroy 2,000 vehicles.車両を2,000台破壊する 20 Misconception Destroy 25 Infected Water Towers before they hatch.感染給水塔を作動前に25ヶ所破壊する 20 Brain Trust Complete all Consume Events.Consumeイベントを全てクリアする 20 Streetwise Collect all Landmark collectibles scattered across New York City.ニューヨーク市内の至る所に点在するランドマークアイテムを全て集める 50 Polymath Collect all Hint Collectibles scattered across New York City.ニューヨーク市内の至る所に点在するヒントアイテムを全て集める 40 Half-Truths Complete a mission without causing a single Military Alert.Military Alertを1度も引き起こす事無く1ミッションクリアする 10 Mankind Is Your Mask Complete 3 missions without causing a single Military Alert.Military Alertを1度も引き起こす事無く3ミッションクリアする 40 The Butcher Kill 50 characters in 5 seconds.5秒以内に50人を殺す 30 Return Fire Catch any object tossed by a Hydra; and throw it back.Hydraが投げるオブジェクトをキャッチして投げ返す 10 Gunning Destroy 20 Helicopters in a single Helicopter flight.1回のヘリコプター飛行中にヘリコプターを20機破壊する 10 Cleanup Kill 15 characters with a single Whipfist attack.1回のWhipfistアタックで15人を殺す 10 The First Thread Unlock the Web of Intrigue.Web of Intrigueをアンロックする 10 Self-Deception Discover what happened to Alex Mercer through the Web of Intrigue.Web of Intrigueを通して、Alex Mercerに何が起こったのかを知る 20 Web Of Knowledge Acquire all nodes of the Web of Intrigue.Web of Intrigueの全てのノードを獲得する 60 It's Him! Patsy 5 military personnel.5つの軍部隊を騙す 10 In Plain Sight Evade 10 strike teams.10の攻撃チームから逃れる 10 Infiltrator Infiltrate 10 Military Bases disguised as a Commander.指揮官に変装して10ヶ所の軍基地に潜入する 20 Threat Elevated Destroy 25 strike teams.25の攻撃チームを破壊する 20 Repossession Seize 50 vehicles from enemy hands.敵の車両を50台奪う 10 SME Gain the ability to drive and fly all vehicles.全ての乗り物の運転/飛行能力を獲得する 20 Surface-To-Air Shoot down 50 helicopters while driving armor.装甲車を運転中にヘリコプターを50機撃ち落とす 10 Evolutionary Step Use the Upgrade Menu to acquire an Upgrade.アップグレードメニューを使ってアップグレードを獲得する 10 Unnatural Selection Acquire all available upgrades.全てのアップグレードを獲得する 40 The Cleaner Destroy 10 Military Bases or Infected Hives in New York City.ニューヨーク市内の軍基地か感染者の巣を10ヶ所破壊する 20 In The Web Consume 50 Web Targets.Webターゲットを50人取り込む 20 Au Achieve a rating of Gold or better in all Events.全てのイベントでゴールド以上の評価を獲得する 40 Nice Guy Complete the game while consuming 10 Civilians or fewer.取り込んだ一般市民が10人以下でゲームをクリアする 40 Hard To Kill Complete Story Mode in any difficulty without dying.いずれかの難易度で1度も死ぬ事無くストーリーモードをクリアする 60 Speed Bumps Run over 500 characters in a single tank.1台の戦車で500人を轢く 20 Pt Achieve a Platinum Medal in all Events.全てのイベントでプラチナメダルを獲得する 60 秘密の実績 Crossing The T You've completed the Hunter Boss Encounter. 10 Errand Boy You've completed the Specialist Boss Fight. 10 Children Of Blacklight You've completed the Supreme Hunter Boss Battle. 20 On Instinct You've completed the Mother Boss Battle. 20 One Thousand Suns One Thousand Suns 40 Hope You've discovered the truth behind Hope, Idaho. 20 Origin You've discovered the history of Elizabeth Greene. 20 収集物マップ http //www.msxbox-world.com/features/Prototype/index.php#top http //www.xbox360achievements.org/forum/showthread.php?p=2030611#post2030611 Trail Of Corpses ストーリー後半で街の感染度を上げておくと効率的。 Misconception 序盤のミッションで壊すことになる赤く染まる給水塔を25個破壊する。 5秒以内に破壊しないと敵が沸いてしまう為、近づかずにWHIPFISTで破壊すると楽。 ヘリで給水塔をスキャンするミッションで壊して回るのも楽。 このミッションでなくても、HIVE近くの一部給水塔は感染給水塔になっているため、ミッション中に失敗しても、通常MAP時でも実績取得は可能。 目標の給水塔は上空をカラスが旋回しているので遠方からでもよくわかるはず。 The Butcher Killイベントの「ORDNANCE」(戦車で感染者を倒すイベント)で近くにあるHIVEまで移動し、感染者の群れにミサイルを撃つと楽。 Return Fire Hydraとは大きな触手の敵。 投げてきた車、瓦礫を直接キャッチして投げ返せば解除。 Gunning Killイベント「PROJECTILES」等の側にあるヘリを使用する。 最高高度まで上昇すると何故か敵のヘリが沸いた後に動かなくなる為、近づいて瞬殺を繰り返せばすぐ。 Killイベント「FRENDRY FIRE」でも可能。 壊した数が20に届かなかった場合には、イベント後に乗ったままヘリを打ち落とせばOK。 Cleanup 敵ではなく一般人でも可。タイムズスクウェアに集まっている一般人にX→Yを使えばすぐ。 Self-Deception 「Web Of Knowledge」の過程で解除。 It's Him! ストーリー後半でUPGRADEできる「PASTY」のアビリティでMilitaryを5回騙す。 PASTYのアビリティはDISGUISEのPASTY欄で習得可能。 Surface-To-Air 1台の戦車ではなく通算。 戦車でなくても蹴りで破壊して解除されたのを確認。 Speed Bumps 一般人相手でもOK タイムズスクウェアなどで走り回ればすぐに解除される。 Nice Guy 体力回復目的に非感染の一般人を取り込まなければいい。感染した市民は取り込み可。 Statistics-ConsumesのPEDESTRIANS CONSUMEDの数が10以下であること。 Pt 全てのイベントでゴールドメダルを獲得すると、その上のランクのプラチナがアンロックされるので 再度全てのイベントを行い、プラチナメダルを獲得する。 既にプラチナメダル以上のスコアを獲得しているイベントは、データをロードし直す事でゴールドメダルがプラチナメダルに変化する。 秘密の実績 HopeとOrigin以外はストーリークリアで解除。 上記2つの実績は「Web Of Knowledge」の過程で解除される。 ※Originは「THE DOOR IN THE WALL」内でも街を歩いているDr.Henrik Sebring を取り込むことで解除可能。 トロフィー(PS3) Prototype - PS3 トロフィー まとめwiki http //trophies.ps3wiki.net/index.php?Prototype 獲得情報 項目数: プラチナ:1 ゴールド:4 シルバー:9 ブロンズ:27 グレード タイトル 詳細情報 ゴールド Revenge Revisited Complete Story Mode on hard difficulty.難易度Hardでストーリーモードをクリアする ブロンズ Endless Hunger Consume 200 characters to boost your health.200人を取り込んで体力をアップさせる シルバー Trail Of Corpses Kill 53,596 infected.感染者を53,596人殺す ブロンズ Wrecking Yard Destroy 2,000 vehicles.車両を2,000台破壊する ブロンズ Misconception Destroy 25 Infected Water Towers before they hatch.感染給水塔を作動前に25ヶ所破壊する ブロンズ Brain Trust Complete all Consume Events.Consumeイベントを全てクリアする シルバー Streetwise Collect all Landmark collectibles scattered across New York City.ニューヨーク市内の至る所に点在するランドマークアイテムを全て集める シルバー Polymath Collect all Hint Collectibles scattered across New York City.ニューヨーク市内の至る所に点在するヒントアイテムを全て集める ブロンズ Half-Truths Complete a mission without causing a single Military Alert.Military Alertを1度も引き起こす事無く1ミッションクリアする シルバー Mankind Is Your Mask Complete 3 missions without causing a single Military Alert.Military Alertを1度も引き起こす事無く3ミッションクリアする シルバー The Butcher Kill 50 characters in 5 seconds.5秒以内に50人を殺す ブロンズ Return Fire Catch any object tossed by a Hydra; and throw it back.Hydraが投げるオブジェクトをキャッチして投げ返す ブロンズ Gunning Destroy 20 Helicopters in a single Helicopter flight.1回のヘリコプター飛行中にヘリコプターを20機破壊する ブロンズ Cleanup Kill 15 characters with a single Whipfist attack.1回のWhipfistアタックで15人を殺す ブロンズ The First Thread Unlock the Web of Intrigue.Web of Intrigueをアンロックする ブロンズ Self-Deception Discover what happened to Alex Mercer through the Web of Intrigue.Web of Intrigueを通して、Alex Mercerに何が起こったのかを知る ゴールド Web Of Knowledge Acquire all nodes of the Web of Intrigue.Web of Intrigueの全てのノードを獲得する ブロンズ It's Him! Patsy 5 military personnel.5つの軍部隊を騙す ブロンズ In Plain Sight Evade 10 strike teams.10の攻撃チームから逃れる ブロンズ Infiltrator Infiltrate 10 Military Bases disguised as a Commander.指揮官に変装して10ヶ所の軍基地に潜入する ブロンズ Threat Elevated Destroy 25 strike teams.25の攻撃チームを破壊する ブロンズ Repossession Seize 50 vehicles from enemy hands.敵の車両を50台奪う ブロンズ SME Gain the ability to drive and fly all vehicles.全ての乗り物の運転/飛行能力を獲得する ブロンズ Surface-To-Air Shoot down 50 helicopters while driving armor.装甲車を運転中にヘリコプターを50機撃ち落とす ブロンズ Evolutionary Step Use the Upgrade Menu to acquire an Upgrade.アップグレードメニューを使ってアップグレードを獲得する シルバー Unnatural Selection Acquire all available upgrades.全てのアップグレードを獲得する シルバー The Cleaner Destroy 10 Military Bases or Infected Hives in New York City.ニューヨーク市内の軍基地か感染者の巣を10ヶ所破壊する ブロンズ In The Web Consume 50 Web Targets.Webターゲットを50人取り込む シルバー Au Achieve a rating of Gold or better in all Events.全てのイベントでゴールド以上の評価を獲得する シルバー Nice Guy Complete the game while consuming 10 Civilians or fewer.取り込んだ一般市民が10人以下でゲームをクリアする ゴールド Hard To Kill Complete Story Mode in any difficulty without dying.いずれかの難易度で1度も死ぬ事無くストーリーモードをクリアする ブロンズ Speed Bumps Run over 500 characters in a single tank.1台の戦車で500人を轢く ゴールド Pt Achieve a Platinum Medal in all Events.全てのイベントでプラチナメダルを獲得する ブロンズ Crossing The T You've completed the Hunter Boss Encounter. ブロンズ Errand Boy You've completed the Specialist Boss Fight. ブロンズ Children Of Blacklight You've completed the Supreme Hunter Boss Battle. ブロンズ On Instinct You've completed the Mother Boss Battle. ブロンズ One Thousand Suns You've completed the Supreme Hybrid Boss Battle. ブロンズ Hope You've discovered the truth behind Hope, Idaho. ブロンズ Origin You've discovered the history of Elizabeth Greene. プラチナ Platinum Trophy Platinum Trophy ─────────
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開発環境 Microsoft Visual C++ 2010 Express (SP1) 実行環境 Microsoft Windows XP Home Edition (SP3) プロジェクトの種類 Win32 プロジェクト プロジェクト名 PrnTest アプリケーションの種類 Windows アプリケーション 追加のオプション 空のプロジェクト 文字セット Unicode 参考 プリンタの設定 第297章 ネットワークプリンタを使う その1 プリンタプログラミング (その 2) 手づくりアプリの裏側 Win32 PrnTest.c // Unicode文字セット #include Windows.h #include tchar.h #include stdio.h #include "resource.h" #define pxtolm(px,dpi) ((px) * 254 / (dpi))// Pixel to LoMetric #define lmtopx(lm,dpi) ((lm) * (dpi) / 254)// LoMetric to Pixel #define LOGWRITE(fmt,var) LogWrite(TEXT(#var)TEXT("=[")fmt##TEXT("]\n"), var) // プリンタ能力 typedef struct { int nHorzRes;// 印刷可能領域の幅 (ピクセル単位) int nVertRes;// 印刷可能領域の高さ (ピクセル単位) int nPhysicalWidth;// 物理ページ全体の幅 (ピクセル単位) int nPhysicalHeight;// 物理ページ全体の高さ (ピクセル単位) int nPhysicalOffsetX;// 物理ページの左辺から印刷可能領域の左辺までの距離 (ピクセル単位) int nPhysicalOffsetY;// 物理ページの上辺から印刷可能領域の上辺までの距離 (ピクセル単位) int nDpiX;// 水平方向のピクセル数 (論理インチ当たり) int nDpiY;// 垂直方向のピクセル数 (論理インチ当たり) } PRNCAPS; // 関数プロトタイプ宣言 INT_PTR CALLBACK DialogProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); void OnInitDialog(HWND hDlg); void OnPageSetup(HWND hDlg); void OnPrint(HWND hDlg); void TestPrint(HDC hdc); void OnDestroy(void); void TracePrnInfo(void); void GetPrnCaps(HDC hdc, PRNCAPS *ppc); int LogOpen(void); void LogClose(void); void LogWrite(LPCTSTR format, ...); int LogCopy(HWND hEdit); // 外部変数 HWND g_hEdit; HGLOBAL g_hDevMode = NULL;// デバイスモード構造体ハンドル HGLOBAL g_hDevNames = NULL;// デバイス名構造体ハンドル TCHAR g_szLog[MAX_PATH]; FILE *g_pLog = NULL; //============================================================================== int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { DialogBox(hInstance, MAKEINTRESOURCE(IDD_DIALOG), NULL, DialogProc); return 0; } //------------------------------------------------------------------------------ INT_PTR CALLBACK DialogProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam) { INT_PTR iRet = TRUE;// メッセージを処理した switch (uMsg) { case WM_COMMAND switch (LOWORD(wParam)) { case IDC_PAGESETUP OnPageSetup(hDlg); break; case IDC_PRINT OnPrint(hDlg); break; } break; case WM_INITDIALOG OnInitDialog(hDlg); iRet = TRUE;// SetFocusでフォーカスを設定した場合はFALSE break; case WM_CLOSE EndDialog(hDlg, IDOK); break; case WM_DESTROY OnDestroy(); break; default iRet = FALSE;// メッセージを処理しなかった } return iRet; } //------------------------------------------------------------------------------ void OnInitDialog(HWND hDlg) { PRINTDLGEX pd; HRESULT hr; g_hEdit = GetDlgItem(hDlg, IDC_EDIT); // デフォルトプリンタの取得 ZeroMemory( pd, sizeof pd); pd.lStructSize= sizeof pd; pd.hwndOwner= hDlg; pd.Flags= PD_RETURNDEFAULT | PD_NOPAGENUMS; pd.nStartPage= START_PAGE_GENERAL; hr = PrintDlgEx( pd); if (FAILED(hr)) { return; } g_hDevMode = pd.hDevMode; g_hDevNames = pd.hDevNames; TracePrnInfo(); } /* PRINTDLG pd; BOOL br; ZeroMemory( pd, sizeof pd); pd.lStructSize= sizeof pd; pd.Flags= PD_RETURNDEFAULT; br = PrintDlg( pd); if (br == FALSE) { return; } */ //------------------------------------------------------------------------------ void OnPageSetup(HWND hDlg) { PAGESETUPDLG psd; BOOL br; // ページ設定ダイアログ ZeroMemory( psd, sizeof psd); psd.lStructSize= sizeof psd; psd.hwndOwner= hDlg; psd.hDevMode= g_hDevMode; psd.hDevNames= g_hDevNames; psd.Flags= 0; br = PageSetupDlg( psd); if (br == FALSE) { return;// キャンセル時、デバイス構造体ハンドルはそのまま } g_hDevMode = psd.hDevMode; g_hDevNames = psd.hDevNames; TracePrnInfo(); } /* PRINTDLG pd; BOOL br; ZeroMemory( pd, sizeof pd); pd.lStructSize= sizeof pd; pd.hwndOwner= hDlg; pd.hDevMode= g_hDevMode; pd.hDevNames= g_hDevNames; pd.Flags= PD_PRINTSETUP; br = PrintDlg( pd); if (br == FALSE) { return;// キャンセル時、デバイス構造体ハンドルはそのまま } */ //------------------------------------------------------------------------------ void OnPrint(HWND hDlg) { PRINTDLGEX pd; HRESULT hr; BOOL br; // 印刷ダイアログ ZeroMemory( pd, sizeof pd); pd.lStructSize= sizeof pd; pd.hwndOwner= hDlg; pd.hDevMode= g_hDevMode; pd.hDevNames= g_hDevNames; pd.Flags= PD_NOPAGENUMS | PD_RETURNDC; pd.nStartPage= START_PAGE_GENERAL; hr = PrintDlgEx( pd); if (FAILED(hr)) { return; } g_hDevMode = pd.hDevMode; g_hDevNames = pd.hDevNames; if (pd.dwResultAction != PD_RESULT_PRINT) { return; } // テスト印刷 TestPrint(pd.hDC); br = DeleteDC(pd.hDC); } //------------------------------------------------------------------------------ void TestPrint(HDC hdc) { PRNCAPS pc; DOCINFO di; HPEN hPen; HGDIOBJ hPenOld; RECT rcMargin;// 余白 RECT rc; BOOL br; int nr; // デバイス能力の取得 GetPrnCaps(hdc, pc); // 最小余白 rcMargin.left= pc.nPhysicalOffsetX; rcMargin.top= pc.nPhysicalOffsetY; rcMargin.right= pc.nPhysicalWidth - pc.nHorzRes - pc.nPhysicalOffsetX; rcMargin.bottom= pc.nPhysicalHeight - pc.nVertRes - pc.nPhysicalOffsetY; // 余白10.0mmの枠 rcMargin.left= max(lmtopx(100, pc.nDpiX), rcMargin.left); rcMargin.top= max(lmtopx(100, pc.nDpiY), rcMargin.top); rcMargin.right= max(lmtopx(100, pc.nDpiX), rcMargin.right); rcMargin.bottom= max(lmtopx(100, pc.nDpiY), rcMargin.bottom); SetRect( rc, rcMargin.left, rcMargin.top, pc.nPhysicalWidth - rcMargin.right, pc.nPhysicalHeight - rcMargin.bottom); OffsetRect( rc, -pc.nPhysicalOffsetX, -pc.nPhysicalOffsetY); // 開始 ZeroMemory( di, sizeof di); di.cbSize= sizeof di; di.lpszDocName= TEXT("test print"); nr = StartDoc(hdc, di); nr = StartPage(hdc); // 幅0.3mmの黒いペン hPen = CreatePen(PS_INSIDEFRAME, lmtopx(3, pc.nDpiY), RGB(0x00,0x00,0x00)); hPenOld = SelectObject(hdc, hPen); br = Rectangle(hdc, rc.left, rc.top, rc.right, rc.bottom); SelectObject(hdc, hPenOld); br = DeleteObject(hPen); // 終了 nr = EndPage(hdc); nr = EndDoc(hdc); } //------------------------------------------------------------------------------ void OnDestroy(void) { HGLOBAL hr; hr = GlobalFree(g_hDevMode); hr = GlobalFree(g_hDevNames); } //------------------------------------------------------------------------------ void TracePrnInfo(void) { LPDEVNAMES pdn; LPDEVMODE pdm; HDC hdc;// 情報コンテキスト。デバイス準備不要。GDI出力不可 LPTSTR pszDriver;// ドライバ名 LPTSTR pszDevice;// デバイス名 LPTSTR pszPort;// 出力ポート名 PRNCAPS pc; int nWidth; int nHeight; BOOL br; // ログ開始 LogOpen(); // デバイス名構造体 pdn = (LPDEVNAMES)GlobalLock(g_hDevNames); pszDriver = _tcsdup((LPCTSTR)pdn + pdn- wDriverOffset); pszDevice = _tcsdup((LPCTSTR)pdn + pdn- wDeviceOffset); pszPort = _tcsdup((LPCTSTR)pdn + pdn- wOutputOffset); br = GlobalUnlock(g_hDevNames); LOGWRITE(TEXT("%s"), pszDriver); LOGWRITE(TEXT("%s"), pszDevice); LOGWRITE(TEXT("%s"), pszPort); // デバイスモード構造体 pdm = (LPDEVMODE)GlobalLock(g_hDevMode); hdc = CreateIC(pszDriver, pszDevice, pszPort, pdm); GlobalUnlock(g_hDevMode); GetPrnCaps(hdc, pc); br = DeleteDC(hdc); LogWrite(TEXT("\n")); LOGWRITE(TEXT("%d px"), pc.nHorzRes); LOGWRITE(TEXT("%d px"), pc.nVertRes); LOGWRITE(TEXT("%d px"), pc.nPhysicalWidth); LOGWRITE(TEXT("%d px"), pc.nPhysicalHeight); LOGWRITE(TEXT("%d px"), pc.nPhysicalOffsetX); LOGWRITE(TEXT("%d px"), pc.nPhysicalOffsetY); LOGWRITE(TEXT("%d dpi"), pc.nDpiX); LOGWRITE(TEXT("%d dpi"), pc.nDpiY); // 計算 nWidth = pxtolm(pc.nPhysicalWidth, pc.nDpiX); nHeight = pxtolm(pc.nPhysicalHeight, pc.nDpiY); LogWrite(TEXT("\n")); LOGWRITE(TEXT("%d * 0.1mm"), nWidth); LOGWRITE(TEXT("%d * 0.1mm"), nHeight); // ログ終了・エディットコントロールに転記 LogClose(); LogCopy(g_hEdit); free(pszPort); free(pszDevice); free(pszDriver); } //------------------------------------------------------------------------------ void GetPrnCaps(HDC hdc, PRNCAPS *ppc) { ppc- nHorzRes = GetDeviceCaps(hdc, HORZRES); ppc- nVertRes = GetDeviceCaps(hdc, VERTRES); ppc- nPhysicalWidth = GetDeviceCaps(hdc, PHYSICALWIDTH); ppc- nPhysicalHeight = GetDeviceCaps(hdc, PHYSICALHEIGHT); ppc- nPhysicalOffsetX = GetDeviceCaps(hdc, PHYSICALOFFSETX); ppc- nPhysicalOffsetY = GetDeviceCaps(hdc, PHYSICALOFFSETY); ppc- nDpiX = GetDeviceCaps(hdc, LOGPIXELSX); ppc- nDpiY = GetDeviceCaps(hdc, LOGPIXELSY); } //============================================================================== int LogOpen(void) { TCHAR szPath[_MAX_PATH]; TCHAR szDrive[_MAX_DRIVE]; TCHAR szDir[_MAX_DIR]; TCHAR szFName[_MAX_FNAME]; TCHAR szExt[_MAX_EXT]; DWORD dw; errno_t er; // 実行ファイル名からログファイル名を作る dw = GetModuleFileName(NULL, szPath, _countof(szPath)); if (dw == 0) { return -1; } er = _tsplitpath_s(szPath, szDrive, _countof(szDrive), szDir, _countof(szDir), szFName, _countof(szFName), szExt, _countof(szExt)); if (er != 0) { return -1; } er = _tmakepath_s(g_szLog, _countof(g_szLog), szDrive, szDir, szFName, _T("log")); if (er != 0) { return -1; } // ログファイルのオープン er = _tfopen_s( g_pLog, g_szLog, TEXT("wt,ccs=UNICODE")); if (er != 0) { return -1; } return 0; } //------------------------------------------------------------------------------ void LogClose(void) { // ログファイルのクローズ fclose(g_pLog); } //------------------------------------------------------------------------------ void LogWrite(LPCTSTR format, ...) { va_list arg_ptr; int ir; va_start(arg_ptr, format); ir = _vftprintf_s(g_pLog, format, arg_ptr); va_end(arg_ptr); } //------------------------------------------------------------------------------ int LogCopy(HWND hEdit) { HANDLE hFile; HANDLE hMap; LPBYTE pBaseAddr; BOOL br; // ログファイルのメモリマップ割当 hFile = CreateFile(g_szLog, GENERIC_READ, 0, NULL, OPEN_EXISTING, 0, NULL); if (hFile == INVALID_HANDLE_VALUE) { return -1; } hMap = CreateFileMapping(hFile, NULL, PAGE_READONLY, 0, 0, NULL); if (hMap == NULL) { return -1; } pBaseAddr = (LPBYTE)MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0); if (pBaseAddr == NULL) { return -1; } // コピー br = SetWindowText(hEdit, (LPCTSTR)(pBaseAddr + 2));// BOM(ff fe)読み飛ばし PostMessage(hEdit, EM_SETSEL, 0, 0);// Sendはダメみたい // ログファイルのメモリマップ解除 br = UnmapViewOfFile(pBaseAddr); br = CloseHandle(hMap); br = CloseHandle(hFile); return 0; } resource.h #define IDD_DIALOG100 #define IDC_EDIT1000 #define IDC_PAGESETUP1001 #define IDC_PRINT1002 PrnTest.rc // resource script #include windows.h #include "resource.h" IDD_DIALOG DIALOGEX 100, 100, 300, 240 STYLE WS_POPUPWINDOW | WS_MINIMIZEBOX EXSTYLE WS_EX_APPWINDOW CAPTION "PrnTest" FONT 9, "MS Pゴシック" BEGIN EDITTEXTIDC_EDIT,4,4,200,200, ES_MULTILINE | ES_WANTRETURN | ES_AUTOVSCROLL | WS_VSCROLL PUSHBUTTON"ページ設定( U)",IDC_PAGESETUP,208,4,64,16 PUSHBUTTON"印刷( P)",IDC_PRINT,208,28,64,16 END 出力 pszDriver=[winspool] pszDevice=[Canon iP2700 series] pszPort=[USB001] pc.nHorzRes=[4800 px] pc.nVertRes=[6826 px] pc.nPhysicalWidth=[4960 px] pc.nPhysicalHeight=[7015 px] pc.nPhysicalOffsetX=[80 px] pc.nPhysicalOffsetY=[70 px] pc.nDpiX=[600 dpi] pc.nDpiY=[600 dpi] nWidth=[2099 * 0.1mm] nHeight=[2969 * 0.1mm]
https://w.atwiki.jp/abeinu-e/pages/18.html
First Witch Thrice the brinded cat hath mew d. Second Witch Thrice and once the hedge-pig whined. Third Witch Harpier cries Tis time, tis time. First Witch Round about the cauldron go; In the poison d entrails throw. Toad, that under cold stone Days and nights has thirty-one Swelter d venom sleeping got, Boil thou first i the charmed pot. ALL Double, double toil and trouble; Fire burn, and cauldron bubble. Second Witch Fillet of a fenny snake, In the cauldron boil and bake; Eye of newt and toe of frog, Wool of bat and tongue of dog, Adder s fork and blind-worm s sting, Lizard s leg and owlet s wing, For a charm of powerful trouble, Like a hell-broth boil and bubble. ALL Double, double toil and trouble; Fire burn and cauldron bubble. Third Witch Scale of dragon, tooth of wolf, Witches mummy, maw and gulf Of the ravin d salt-sea shark, Root of hemlock digg d i the dark, Liver of blaspheming Jew, Gall of goat, and slips of yew Silver d in the moon s eclipse, Nose of Turk and Tartar s lips, Finger of birth-strangled babe Ditch-deliver d by a drab, Make the gruel thick and slab Add thereto a tiger s chaudron, For the ingredients of our cauldron. ALL Double, double toil and trouble; Fire burn and cauldron bubble. Second Witch Cool it with a baboon s blood, Then the charm is firm and good. Enter HECATE to the other three Witches HECATE O well done! I commend your pains; And every one shall share i the gains; And now about the cauldron sing, Live elves and fairies in a ring, Enchanting all that you put in. Music and a song Black spirits, c HECATE retires Second Witch By the pricking of my thumbs, Something wicked this way comes. Open, locks, Whoever knocks!
https://w.atwiki.jp/nostradamus/pages/1592.html
『フランスの帝王シャルル9世の母后に宛てた書簡』(Epistre à la Royne mere du Roy Empereur de France Charles IX)は、1573年にリヨンのブノワ・リゴーによって出版されたアントワーヌ・クレスパンの著書。この著書から「アルキダムス」という筆名が登場している。 【画像】扉(*1) 正式名 EPISTRE A la Royne mere du Roy EMPEREVR DE FRANCE Charles IX. Par M. Chrespin Archidamus, Seigneur de haute Ville, docteur conseiller, Astrologue ordinaire dudit Roy de la Royne, Princesse de Sauoye, de monsieur l Admirai de ce Royaume, contenant la declaration d vn signe admirable d vne Comete, veuë en la cité de Bourdeaux ensemble la declaration d vn deluge d eau particulier qui doit venir l an 1583. ensemble la declaration sus la police reiglement qui doit venir sur tous les estatz, dedié aux docteurs de l Academie de ce Ciecle. A LYON, PAR BENOIST RIGAVD. 1573. Auec priuilege du Roy. フランスの帝王シャルル9世の母后に宛てた書簡前記の国王、母后、サヴォワの妃殿下、この王国の提督殿たちお抱えの医師、顧問、占星術師たるオートヴィルの領主クレスパン・アルキダムス師による。 ボルドーで目撃された彗星の驚くべき前兆についての陳述を含み、1583年に起こるに違いない大洪水に関する陳述と、全ての身分に訪れるに違いない統制と規律に関する陳述を併記。 今世紀のアカデミーの博士たちに捧げられた版。 リヨンにて、ブノワ・リゴーによる。 国王の特認とともに。 国王の母后とは、シャルル9世の母である王太后カトリーヌ・ド・メディシスのことである。 内容 ノンブルのない28ページの文献である。 王太后への哀歌と題する詩篇に続き、国王、提督、サヴォワ公妃らへの短い献辞が掲載されている。そのあと、本編である王太后宛の体裁をとった予言が語られている。 最後に日付のない特認の抜粋が掲載されている。 所蔵館 フランス国立図書館、エクス=アン=プロヴァンス市立図書館 名前 コメント
https://w.atwiki.jp/mrfrtech/pages/127.html
Market Scenario Market Research Future (MRFR), in its latest report on the global market for construction robots, reveals the likely market scenario in the study period and factors that can control the market across the forecast period 2018–2023. The global Construction Robot MarketSize is likely to rise at 17% CAGR in the forecast period 2018–2023. The construction robot value to touch USD 165 million in the assessment period. Novel coronavirus has Construction Robot Market Size to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Construction Robot Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. The growing automation trend in the construction industry is expected to underpin the construction robot in the assessment period. The increase in automated construction solution for renovation, commercial construction, and demolition can boost the expansion of the market across the study period. In addition, the increase in safety concern for labours in disorganized and threating work environment is also boosting the adoption of construction robot, which, in turn, can support the market growth in the years ahead. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6305 Competitive Outlook Alpine Sales and Rental (US), CyBe Construction (Netherlands), Cyberdyne (Japan), nLink (Norway), Komatsu (Japan), Husqvarna (Sweden), Brokk AB (Sweden), Esko Bionics (U.S.), TopTec Spezialmaschinen GmbH (Germany), Conjet AB (Sweden), Construction Robotics (U.S.) Autonomous Solutions (US), Fastbrick Robotics (Australia), Apis Cor (Russia), Yingchuang Building Technique Co. (WinSun) (China), MX3D (Netherlands), Giant Hydraulic Tech (China), Advanced Construction Robotics (US), and Beijing Borui Intelligent Control Technology (China) are some reputed dealers of Construction robots as listed by MRFR. Segmentation The segment evaluation of the construction robot market is done by automation, function, vertical, and design type. The design type-based segment of the construction robot are robotic arm, exoskeleton, and traditional robot. The rise in popularity of robotic arm construction robot due to advantages, such as ease of lifting heavy weights and slashing manual labor, can promote the expansion of the market in the years to come. The automation based segments of the construction robot market are semi-autonomous and fully autonomous. The high adoption of automated, followed by semi-autonomous robot can boost the expansion of the construction robot market through the analysis period. The function-based segments of the construction robot market are bricklaying, demolition, concrete structural erection, 3D printing, doors and windows installation, finishing work, and others. Increase in scope of 3D printing can impel the market rise. The vertical based segments of the construction robot market are commercial and residential buildings, public infrastructure, and nuclear dismantling and demolition among others. Other includes road and tunnel construction. Rise in building activates can boost the expansion of the market in the assessment period. Regional Analysis In APAC, the growing awareness about Construction robots and its benefits such as improvement safety, high quality, and rise in productivity can impel the expansion of the regional market through the review period. The availability of different type of construction robots that simplifies tasks in the construction sector can impel the expansion of the APAC market. The rise in the popularity of 3D-printing robots and launch of innovative prototypes can boost the expansion of the construction robot market in the North America. In Europe, the increase in buildings based on 3D models to construct complex design can prompt the regional market growth. In addition, advancements in industrial robotics and the use of implementation on UAV (unmanned aerial vehicles) across the US construction industry can support the expansion of the regional market. The feasibility of UAVs in capturing accurate data for large sites, site surveying, health and safety inspections, and accessing hazardous zones can support the expansion of construction robot market in the North America region. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/construction-robot-market-6305 List of Tables Table1 Global Construction Robot Market By Country, 2020–2027 Table2 North America Construction Robot Market, By Country, 2020–2027 Table3 Europe Construction Robot Market By Country, 2020–2027 Continued… List of Figures FIGURE 1 Global Construction Robot Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of Global Construction Robot Market Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com